debug
x64
profile
x64
checked
x64
release
x64
title
v110
11.0
Application
v110
Application
v110
true
Application
v110
true
Application
v110
true
./../../bin\
./x64/VolumetricLightingTest/debug\
.exe
VolumetricLightingTest.win64.D
AllRules.ruleset
Cdecl
true
false
false
true
Fast
/wd4995 /W4 /Oy- /EHsc -D_ITERATOR_DEBUG_LEVEL=0 /d2Zi+
Disabled
./../../VolumetricLightingTest;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;./{user:ShaderOutputPath};%(AdditionalIncludeDirectories)
_WIN64;_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;NV_FOUNDATION_DLL=0;NV_PLATFORM_D3D11=1;NV_DEBUG=1;NV_CHECKED=1;%(PreprocessorDefinitions)
false
Level4
MultiThreadedDebugDLL
NotUsing
ProgramDatabase
/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO
comctl32.lib;dxguid.lib;d3d11.lib;NvVolumetricLighting.win64.D.lib;%(AdditionalDependencies)
$(OutDir)VolumetricLightingTest.win64.D.exe
./../../../lib/win64;%(AdditionalLibraryDirectories)
$(OutDir)/VolumetricLightingTest.win64.D.exe.pdb
Windows
$(OutDir)$(TargetName).lib
true
MachineX64
./../../bin\
./x64/VolumetricLightingTest/profile\
.exe
VolumetricLightingTest.win64.P
AllRules.ruleset
true
false
true
false
true
Fast
/wd4995 /W4 /Oy- /EHsc /d2Zi+
Disabled
./../../VolumetricLightingTest;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;./{user:ShaderOutputPath};%(AdditionalIncludeDirectories)
_WIN64;_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;NV_FOUNDATION_DLL=0;NV_PLATFORM_D3D11=1;NV_PROFILE=1;NDEBUG;%(PreprocessorDefinitions)
false
Level4
MultiThreadedDLL
NotUsing
ProgramDatabase
/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO
comctl32.lib;dxguid.lib;d3d11.lib;NvVolumetricLighting.win64.P.lib;%(AdditionalDependencies)
$(OutDir)VolumetricLightingTest.win64.P.exe
./../../../lib/win64;%(AdditionalLibraryDirectories)
$(OutDir)/VolumetricLightingTest.win64.P.exe.pdb
Windows
$(OutDir)$(TargetName).lib
true
MachineX64
./../../bin\
./x64/VolumetricLightingTest/checked\
.exe
VolumetricLightingTest.win64.C
AllRules.ruleset
true
false
true
false
true
Fast
/wd4995 /W4 /Oy- /EHsc /d2Zi+
Disabled
./../../VolumetricLightingTest;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;./{user:ShaderOutputPath};%(AdditionalIncludeDirectories)
_WIN64;_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;NV_FOUNDATION_DLL=0;NV_PLATFORM_D3D11=1;NV_CHECKED=1;NDEBUG;%(PreprocessorDefinitions)
false
Level4
MultiThreadedDLL
NotUsing
ProgramDatabase
/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO
comctl32.lib;dxguid.lib;d3d11.lib;NvVolumetricLighting.win64.C.lib;%(AdditionalDependencies)
$(OutDir)VolumetricLightingTest.win64.C.exe
./../../../lib/win64;%(AdditionalLibraryDirectories)
$(OutDir)/VolumetricLightingTest.win64.C.exe.pdb
Windows
$(OutDir)$(TargetName).lib
true
MachineX64
./../../bin\
./x64/VolumetricLightingTest/release\
.exe
VolumetricLightingTest.win64
AllRules.ruleset
true
false
true
false
true
Fast
/wd4995 /W4 /Oy- /EHsc /d2Zi+
Disabled
./../../VolumetricLightingTest;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;./{user:ShaderOutputPath};%(AdditionalIncludeDirectories)
_WIN64;_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;NV_FOUNDATION_DLL=0;NV_PLATFORM_D3D11=1;NDEBUG;%(PreprocessorDefinitions)
false
Level4
MultiThreadedDLL
NotUsing
ProgramDatabase
/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO
comctl32.lib;dxguid.lib;d3d11.lib;NvVolumetricLighting.win64.lib;%(AdditionalDependencies)
$(OutDir)VolumetricLightingTest.win64.exe
./../../../lib/win64;%(AdditionalLibraryDirectories)
$(OutDir)/VolumetricLightingTest.win64.exe.pdb
Windows
$(OutDir)$(TargetName).lib
true
MachineX64
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\quad_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/quad_VS.mux.h;$(IntDir)shaders/quad_VS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\quad_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/quad_VS.mux.h;$(IntDir)shaders/quad_VS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\quad_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/quad_VS.mux.h;$(IntDir)shaders/quad_VS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\quad_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/quad_VS.mux.h;$(IntDir)shaders/quad_VS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;
"../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;