debug x64 profile x64 checked x64 release x64 title v110 11.0 Application v110 Application v110 true Application v110 true Application v110 true ./../../bin\ ./x64/VolumetricLightingTest/debug\ .exe VolumetricLightingTest.win64.D AllRules.ruleset Cdecl true false false true Fast /wd4995 /W4 /Oy- /EHsc -D_ITERATOR_DEBUG_LEVEL=0 /d2Zi+ Disabled ./../../VolumetricLightingTest;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;./{user:ShaderOutputPath};%(AdditionalIncludeDirectories) _WIN64;_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;NV_FOUNDATION_DLL=0;NV_PLATFORM_D3D11=1;NV_DEBUG=1;NV_CHECKED=1;%(PreprocessorDefinitions) false Level4 MultiThreadedDebugDLL NotUsing ProgramDatabase /MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO comctl32.lib;dxguid.lib;d3d11.lib;NvVolumetricLighting.win64.D.lib;%(AdditionalDependencies) $(OutDir)VolumetricLightingTest.win64.D.exe ./../../../lib/win64;%(AdditionalLibraryDirectories) $(OutDir)/VolumetricLightingTest.win64.D.exe.pdb Windows $(OutDir)$(TargetName).lib true MachineX64 ./../../bin\ ./x64/VolumetricLightingTest/profile\ .exe VolumetricLightingTest.win64.P AllRules.ruleset true false true false true Fast /wd4995 /W4 /Oy- /EHsc /d2Zi+ Disabled ./../../VolumetricLightingTest;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;./{user:ShaderOutputPath};%(AdditionalIncludeDirectories) _WIN64;_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;NV_FOUNDATION_DLL=0;NV_PLATFORM_D3D11=1;NV_PROFILE=1;NDEBUG;%(PreprocessorDefinitions) false Level4 MultiThreadedDLL NotUsing ProgramDatabase /MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO comctl32.lib;dxguid.lib;d3d11.lib;NvVolumetricLighting.win64.P.lib;%(AdditionalDependencies) $(OutDir)VolumetricLightingTest.win64.P.exe ./../../../lib/win64;%(AdditionalLibraryDirectories) $(OutDir)/VolumetricLightingTest.win64.P.exe.pdb Windows $(OutDir)$(TargetName).lib true MachineX64 ./../../bin\ ./x64/VolumetricLightingTest/checked\ .exe VolumetricLightingTest.win64.C AllRules.ruleset true false true false true Fast /wd4995 /W4 /Oy- /EHsc /d2Zi+ Disabled ./../../VolumetricLightingTest;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;./{user:ShaderOutputPath};%(AdditionalIncludeDirectories) _WIN64;_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;NV_FOUNDATION_DLL=0;NV_PLATFORM_D3D11=1;NV_CHECKED=1;NDEBUG;%(PreprocessorDefinitions) false Level4 MultiThreadedDLL NotUsing ProgramDatabase /MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO comctl32.lib;dxguid.lib;d3d11.lib;NvVolumetricLighting.win64.C.lib;%(AdditionalDependencies) $(OutDir)VolumetricLightingTest.win64.C.exe ./../../../lib/win64;%(AdditionalLibraryDirectories) $(OutDir)/VolumetricLightingTest.win64.C.exe.pdb Windows $(OutDir)$(TargetName).lib true MachineX64 ./../../bin\ ./x64/VolumetricLightingTest/release\ .exe VolumetricLightingTest.win64 AllRules.ruleset true false true false true Fast /wd4995 /W4 /Oy- /EHsc /d2Zi+ Disabled ./../../VolumetricLightingTest;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;./{user:ShaderOutputPath};%(AdditionalIncludeDirectories) _WIN64;_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;NV_FOUNDATION_DLL=0;NV_PLATFORM_D3D11=1;NDEBUG;%(PreprocessorDefinitions) false Level4 MultiThreadedDLL NotUsing ProgramDatabase /MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO comctl32.lib;dxguid.lib;d3d11.lib;NvVolumetricLighting.win64.lib;%(AdditionalDependencies) $(OutDir)VolumetricLightingTest.win64.exe ./../../../lib/win64;%(AdditionalLibraryDirectories) $(OutDir)/VolumetricLightingTest.win64.exe.pdb Windows $(OutDir)$(TargetName).lib true MachineX64 "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\quad_VS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/quad_VS.mux.h;$(IntDir)shaders/quad_VS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\quad_VS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/quad_VS.mux.h;$(IntDir)shaders/quad_VS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\quad_VS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/quad_VS.mux.h;$(IntDir)shaders/quad_VS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\quad_VS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/quad_VS.mux.h;$(IntDir)shaders/quad_VS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\VolumetricLightingTest\shaders\scene_VS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_VS.mux.h;$(IntDir)shaders/scene_VS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tgs_5_0" ..\..\VolumetricLightingTest\shaders\scene_GS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_GS.mux.h;$(IntDir)shaders/scene_GS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\post_PS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/post_PS.mux.h;$(IntDir)shaders/post_PS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode; "../../VolumetricLightingTest/../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\VolumetricLightingTest\shaders\scene_PS.hlsl Precompiling shader permutations for %(Identity) $(IntDir)shaders/scene_PS.mux.h;$(IntDir)shaders/scene_PS.mux.bytecode;