// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NV_WINDOWS_NVWINDOWSINTRINSICS_H #define NV_WINDOWS_NVWINDOWSINTRINSICS_H #include "Nv.h" #include "NvAssert.h" #if !NV_WINDOWS_FAMILY #error "This file should only be included by Windows or WIN8ARM builds!!" #endif #include #include #if !NV_DOXYGEN namespace nvidia { namespace intrinsics { #endif //! \brief platform-specific absolute value NV_CUDA_CALLABLE NV_FORCE_INLINE float abs(float a) { return ::fabsf(a); } //! \brief platform-specific select float NV_CUDA_CALLABLE NV_FORCE_INLINE float fsel(float a, float b, float c) { return (a >= 0.0f) ? b : c; } //! \brief platform-specific sign NV_CUDA_CALLABLE NV_FORCE_INLINE float sign(float a) { return (a >= 0.0f) ? 1.0f : -1.0f; } //! \brief platform-specific reciprocal NV_CUDA_CALLABLE NV_FORCE_INLINE float recip(float a) { return 1.0f / a; } //! \brief platform-specific reciprocal estimate NV_CUDA_CALLABLE NV_FORCE_INLINE float recipFast(float a) { return 1.0f / a; } //! \brief platform-specific square root NV_CUDA_CALLABLE NV_FORCE_INLINE float sqrt(float a) { return ::sqrtf(a); } //! \brief platform-specific reciprocal square root NV_CUDA_CALLABLE NV_FORCE_INLINE float recipSqrt(float a) { return 1.0f / ::sqrtf(a); } //! \brief platform-specific reciprocal square root estimate NV_CUDA_CALLABLE NV_FORCE_INLINE float recipSqrtFast(float a) { return 1.0f / ::sqrtf(a); } //! \brief platform-specific sine NV_CUDA_CALLABLE NV_FORCE_INLINE float sin(float a) { return ::sinf(a); } //! \brief platform-specific cosine NV_CUDA_CALLABLE NV_FORCE_INLINE float cos(float a) { return ::cosf(a); } //! \brief platform-specific minimum NV_CUDA_CALLABLE NV_FORCE_INLINE float selectMin(float a, float b) { return a < b ? a : b; } //! \brief platform-specific maximum NV_CUDA_CALLABLE NV_FORCE_INLINE float selectMax(float a, float b) { return a > b ? a : b; } //! \brief platform-specific finiteness check (not INF or NAN) NV_CUDA_CALLABLE NV_FORCE_INLINE bool isFinite(float a) { #ifdef __CUDACC__ return !!isfinite(a); #else return (0 == ((_FPCLASS_SNAN | _FPCLASS_QNAN | _FPCLASS_NINF | _FPCLASS_PINF) & _fpclass(a))); #endif } //! \brief platform-specific finiteness check (not INF or NAN) NV_CUDA_CALLABLE NV_FORCE_INLINE bool isFinite(double a) { #ifdef __CUDACC__ return !!isfinite(a); #else return (0 == ((_FPCLASS_SNAN | _FPCLASS_QNAN | _FPCLASS_NINF | _FPCLASS_PINF) & _fpclass(a))); #endif } /*! Sets \c count bytes starting at \c dst to zero. */ NV_FORCE_INLINE void* memZero(void* NV_RESTRICT dest, uint32_t count) { return memset(dest, 0, count); } /*! Sets \c count bytes starting at \c dst to \c c. */ NV_FORCE_INLINE void* memSet(void* NV_RESTRICT dest, int32_t c, uint32_t count) { return memset(dest, c, count); } /*! Copies \c count bytes from \c src to \c dst. User memMove if regions overlap. */ NV_FORCE_INLINE void* memCopy(void* NV_RESTRICT dest, const void* NV_RESTRICT src, uint32_t count) { return memcpy(dest, src, count); } /*! Copies \c count bytes from \c src to \c dst. Supports overlapping regions. */ NV_FORCE_INLINE void* memMove(void* NV_RESTRICT dest, const void* NV_RESTRICT src, uint32_t count) { return memmove(dest, src, count); } /*! Set 128B to zero starting at \c dst+offset. Must be aligned. */ NV_FORCE_INLINE void memZero128(void* NV_RESTRICT dest, uint32_t offset = 0) { NV_ASSERT(((size_t(dest) + offset) & 0x7f) == 0); memSet((char * NV_RESTRICT)dest + offset, 0, 128); } #if !NV_DOXYGEN } // namespace intrinsics } // namespace nvidia #endif #endif // #ifndef NV_WINDOWS_NVWINDOWSINTRINSICS_H