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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NV_NVFOUNDATION_NVMATH_H #define NV_NVFOUNDATION_NVMATH_H /** \addtogroup foundation @{ */ #include "NvPreprocessor.h" #if NV_VC #pragma warning(push) #pragma warning(disable : 4985) // 'symbol name': attributes not present on previous declaration #endif #include #if NV_VC #pragma warning(pop) #endif #include #include "NvIntrinsics.h" #include "NvAssert.h" #if !NV_DOXYGEN namespace nvidia { #endif // constants static const float NvPi = float(3.141592653589793); static const float NvHalfPi = float(1.57079632679489661923); static const float NvTwoPi = float(6.28318530717958647692); static const float NvInvPi = float(0.31830988618379067154); static const float NvInvTwoPi = float(0.15915494309189533577); static const float NvPiDivTwo = float(1.57079632679489661923); static const float NvPiDivFour = float(0.78539816339744830962); /** \brief The return value is the greater of the two specified values. */ template NV_CUDA_CALLABLE NV_FORCE_INLINE T NvMax(T a, T b) { return a < b ? b : a; } //! overload for float to use fsel on xbox template <> NV_CUDA_CALLABLE NV_FORCE_INLINE float NvMax(float a, float b) { return intrinsics::selectMax(a, b); } /** \brief The return value is the lesser of the two specified values. */ template NV_CUDA_CALLABLE NV_FORCE_INLINE T NvMin(T a, T b) { return a < b ? a : b; } template <> //! overload for float to use fsel on xbox NV_CUDA_CALLABLE NV_FORCE_INLINE float NvMin(float a, float b) { return intrinsics::selectMin(a, b); } /* Many of these are just implemented as NV_CUDA_CALLABLE NV_FORCE_INLINE calls to the C lib right now, but later we could replace some of them with some approximations or more clever stuff. */ /** \brief abs returns the absolute value of its argument. */ NV_CUDA_CALLABLE NV_FORCE_INLINE float NvAbs(float a) { return intrinsics::abs(a); } NV_CUDA_CALLABLE NV_FORCE_INLINE bool NvEquals(float a, float b, float eps) { return (NvAbs(a - b) < eps); } /** \brief abs returns the absolute value of its argument. */ NV_CUDA_CALLABLE NV_FORCE_INLINE double NvAbs(double a) { return ::fabs(a); } /** \brief abs returns the absolute value of its argument. */ NV_CUDA_CALLABLE NV_FORCE_INLINE int32_t NvAbs(int32_t a) { return ::abs(a); } /** \brief Clamps v to the range [hi,lo] */ template NV_CUDA_CALLABLE NV_FORCE_INLINE T NvClamp(T v, T lo, T hi) { NV_ASSERT(lo <= hi); return NvMin(hi, NvMax(lo, v)); } //! \brief Square root. NV_CUDA_CALLABLE NV_FORCE_INLINE float NvSqrt(float a) { return intrinsics::sqrt(a); } //! \brief Square root. NV_CUDA_CALLABLE NV_FORCE_INLINE double NvSqrt(double a) { return ::sqrt(a); } //! \brief reciprocal square root. NV_CUDA_CALLABLE NV_FORCE_INLINE float NvRecipSqrt(float a) { return intrinsics::recipSqrt(a); } //! \brief reciprocal square root. NV_CUDA_CALLABLE NV_FORCE_INLINE double NvRecipSqrt(double a) { return 1 / ::sqrt(a); } //! trigonometry -- all angles are in radians. //! \brief Sine of an angle ( Unit: Radians ) NV_CUDA_CALLABLE NV_FORCE_INLINE float NvSin(float a) { return intrinsics::sin(a); } //! \brief Sine of an angle ( Unit: Radians ) NV_CUDA_CALLABLE NV_FORCE_INLINE double NvSin(double a) { return ::sin(a); } //! \brief Cosine of an angle (Unit: Radians) NV_CUDA_CALLABLE NV_FORCE_INLINE float NvCos(float a) { return intrinsics::cos(a); } //! \brief Cosine of an angle (Unit: Radians) NV_CUDA_CALLABLE NV_FORCE_INLINE double NvCos(double a) { return ::cos(a); } /** \brief Tangent of an angle. Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE float NvTan(float a) { return ::tanf(a); } /** \brief Tangent of an angle. Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE double NvTan(double a) { return ::tan(a); } /** \brief Arcsine. Returns angle between -PI/2 and PI/2 in radians Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE float NvAsin(float f) { return ::asinf(NvClamp(f, -1.0f, 1.0f)); } /** \brief Arcsine. Returns angle between -PI/2 and PI/2 in radians Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE double NvAsin(double f) { return ::asin(NvClamp(f, -1.0, 1.0)); } /** \brief Arccosine. Returns angle between 0 and PI in radians Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE float NvAcos(float f) { return ::acosf(NvClamp(f, -1.0f, 1.0f)); } /** \brief Arccosine. Returns angle between 0 and PI in radians Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE double NvAcos(double f) { return ::acos(NvClamp(f, -1.0, 1.0)); } /** \brief ArcTangent. Returns angle between -PI/2 and PI/2 in radians Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE float NvAtan(float a) { return ::atanf(a); } /** \brief ArcTangent. Returns angle between -PI/2 and PI/2 in radians Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE double NvAtan(double a) { return ::atan(a); } /** \brief Arctangent of (x/y) with correct sign. Returns angle between -PI and PI in radians Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE float NvAtan2(float x, float y) { return ::atan2f(x, y); } /** \brief Arctangent of (x/y) with correct sign. Returns angle between -PI and PI in radians Unit: Radians */ NV_CUDA_CALLABLE NV_FORCE_INLINE double NvAtan2(double x, double y) { return ::atan2(x, y); } //! \brief returns true if the passed number is a finite floating point number as opposed to INF, NAN, etc. NV_CUDA_CALLABLE NV_FORCE_INLINE bool NvIsFinite(float f) { return intrinsics::isFinite(f); } //! \brief returns true if the passed number is a finite floating point number as opposed to INF, NAN, etc. NV_CUDA_CALLABLE NV_FORCE_INLINE bool NvIsFinite(double f) { return intrinsics::isFinite(f); } NV_CUDA_CALLABLE NV_FORCE_INLINE float NvFloor(float a) { return ::floorf(a); } NV_CUDA_CALLABLE NV_FORCE_INLINE float NvExp(float a) { return ::expf(a); } NV_CUDA_CALLABLE NV_FORCE_INLINE float NvCeil(float a) { return ::ceilf(a); } NV_CUDA_CALLABLE NV_FORCE_INLINE float NvSign(float a) { return nvidia::intrinsics::sign(a); } NV_CUDA_CALLABLE NV_FORCE_INLINE float NvPow(float x, float y) { return ::powf(x, y); } NV_CUDA_CALLABLE NV_FORCE_INLINE float NvLog(float x) { return ::logf(x); } #if !NV_DOXYGEN } // namespace nvidia #endif /** @} */ #endif // #ifndef NV_NVFOUNDATION_NVMATH_H