// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NV_NVFOUNDATION_NVINTRINSICS_H #define NV_NVFOUNDATION_NVINTRINSICS_H #include "NvPreprocessor.h" #if NV_WINDOWS_FAMILY #include "windows/NvWindowsIntrinsics.h" #elif NV_X360 #include "xbox360/NvXbox360Intrinsics.h" #elif(NV_LINUX || NV_ANDROID || NV_APPLE_FAMILY || NV_PS4) #include "unix/NvUnixIntrinsics.h" #elif NV_PS3 #include "ps3/NvPS3Intrinsics.h" #elif NV_PSP2 #include "psp2/NvPSP2Intrinsics.h" #elif NV_WIIU #include "wiiu/NvWiiUIntrinsics.h" #elif NV_XBOXONE #include "XboxOne/NvXboxOneIntrinsics.h" #else #error "Platform not supported!" #endif #endif // #ifndef NV_NVFOUNDATION_NVINTRINSICS_H