// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NV_NVFOUNDATION_NVIO_H #define NV_NVFOUNDATION_NVIO_H /** \addtogroup common @{ */ #include "NvSimpleTypes.h" #if !NV_DOXYGEN namespace nvidia { #endif /** \brief Input stream class for I/O. The user needs to supply a NvInputStream implementation to a number of methods to allow the SDK to read data. */ class NvInputStream { public: /** \brief read from the stream. The number of bytes read may be less than the number requested. \param[in] dest the destination address to which the data will be read \param[in] count the number of bytes requested \return the number of bytes read from the stream. */ virtual uint32_t read(void* dest, uint32_t count) = 0; virtual ~NvInputStream() { } }; /** \brief Input data class for I/O which provides random read access. The user needs to supply a NvInputData implementation to a number of methods to allow the SDK to read data. */ class NvInputData : public NvInputStream { public: /** \brief return the length of the input data \return size in bytes of the input data */ virtual uint32_t getLength() const = 0; /** \brief seek to the given offset from the start of the data. \param[in] offset the offset to seek to. If greater than the length of the data, this call is equivalent to seek(length); */ virtual void seek(uint32_t offset) = 0; /** \brief return the current offset from the start of the data \return the offset to seek to. */ virtual uint32_t tell() const = 0; virtual ~NvInputData() { } }; /** \brief Output stream class for I/O. The user needs to supply a NvOutputStream implementation to a number of methods to allow the SDK to write data. */ class NvOutputStream { public: /** \brief write to the stream. The number of bytes written may be less than the number sent. \param[in] src the destination address from which the data will be written \param[in] count the number of bytes to be written \return the number of bytes written to the stream by this call. */ virtual uint32_t write(const void* src, uint32_t count) = 0; virtual ~NvOutputStream() { } }; #if !NV_DOXYGEN } // namespace nvidia #endif /** @} */ #endif // #ifndef NV_NVFOUNDATION_NVIO_H