// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NV_NVFOUNDATION_NVASSERT_H #define NV_NVFOUNDATION_NVASSERT_H /** \addtogroup foundation @{ */ #include "Nv.h" #if !NV_DOXYGEN namespace nvidia { #endif /* Base class to handle assert failures */ class NvAssertHandler { public: virtual ~NvAssertHandler() { } virtual void operator()(const char* exp, const char* file, int line, bool& ignore) = 0; }; NV_FOUNDATION_API NvAssertHandler& NvGetAssertHandler(); NV_FOUNDATION_API void NvSetAssertHandler(NvAssertHandler& handler); #if !NV_DOXYGEN } // namespace nvidia #endif #if !NV_ENABLE_ASSERTS #define NV_ASSERT(exp) ((void)0) #define NV_ALWAYS_ASSERT_MESSAGE(exp) ((void)0) #define NV_ASSERT_WITH_MESSAGE(condition, message) ((void)0) #elif NV_SPU #include "ps3/NvPS3Assert.h" #else #if NV_VC #define NV_CODE_ANALYSIS_ASSUME(exp) \ __analysis_assume(!!(exp)) // This macro will be used to get rid of analysis warning messages if a NV_ASSERT is used // to "guard" illegal mem access, for example. #else #define NV_CODE_ANALYSIS_ASSUME(exp) #endif #define NV_ASSERT(exp) \ { \ static bool _ignore = false; \ ((void)((!!(exp)) || (!_ignore && (nvidia::NvGetAssertHandler()(#exp, __FILE__, __LINE__, _ignore), false)))); \ NV_CODE_ANALYSIS_ASSUME(exp); \ } #define NV_ALWAYS_ASSERT_MESSAGE(exp) \ { \ static bool _ignore = false; \ if(!_ignore) \ nvidia::NvGetAssertHandler()(exp, __FILE__, __LINE__, _ignore); \ } #define NV_ASSERT_WITH_MESSAGE(exp, message) \ { \ static bool _ignore = false; \ ((void)((!!(exp)) || (!_ignore && (nvidia::NvGetAssertHandler()(message, __FILE__, __LINE__, _ignore), false)))); \ NV_CODE_ANALYSIS_ASSUME(exp); \ } #endif #define NV_ALWAYS_ASSERT() NV_ASSERT(0) /** @} */ #endif // #ifndef NV_NVFOUNDATION_NVASSERT_H