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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __MODULE_FIELD_SAMPLER_IMPL_H__
#define __MODULE_FIELD_SAMPLER_IMPL_H__
#include "Apex.h"
#include "ModuleFieldSampler.h"
#include "ApexSDKIntl.h"
#include "ModuleIntl.h"
#include "ModuleBase.h"
#include "ApexSDKHelpers.h"
#include "ApexRWLockable.h"
#include "ModuleFieldSamplerRegistration.h"
#include "ModuleFieldSamplerIntl.h"
namespace nvidia
{
namespace apex
{
class SceneIntl;
}
namespace fieldsampler
{
class FieldSamplerScene;
class ModuleFieldSamplerImpl : public ModuleFieldSampler, public ModuleFieldSamplerIntl, public ModuleBase, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
ModuleFieldSamplerImpl(ApexSDKIntl* sdk);
~ModuleFieldSamplerImpl();
FieldSamplerManagerIntl* getInternalFieldSamplerManager(const Scene& apexScene);
bool setFieldSamplerWeightedCollisionFilterCallback(const Scene& apexScene,FieldSamplerWeightedCollisionFilterCallback *callback);
#if PX_PHYSICS_VERSION_MAJOR == 3
void enablePhysXMonitor(const Scene& apexScene, bool enable);
void setPhysXMonitorFilterData(const Scene& apexScene, physx::PxFilterData filterData);
#endif
uint32_t createForceSampleBatch(const Scene& apexScene, uint32_t maxCount, const physx::PxFilterData filterData);
void releaseForceSampleBatch(const Scene& apexScene, uint32_t batchId);
void submitForceSampleBatch(const Scene& apexScene, uint32_t batchId,
PxVec4* forces, const uint32_t forcesStride,
const PxVec3* positions, const uint32_t positionsStride,
const PxVec3* velocities, const uint32_t velocitiesStride,
const float* mass, const uint32_t massStride,
const uint32_t* indices, const uint32_t numIndices);
// base class methods
void init(NvParameterized::Interface&);
NvParameterized::Interface* getDefaultModuleDesc();
void release()
{
ModuleBase::release();
}
void destroy();
const char* getName() const
{
return ModuleBase::getName();
}
ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*);
void releaseModuleSceneIntl(ModuleSceneIntl&);
AuthObjTypeID getModuleID() const;
RenderableIterator* createRenderableIterator(const Scene&);
protected:
FieldSamplerScene* getFieldSamplerScene(const Scene& apexScene) const;
ResourceList mFieldSamplerScenes;
private:
FieldSamplerModuleParameters* mModuleParams;
};
}
} // end namespace nvidia::apex
#endif // __MODULE_FIELD_SAMPLER_IMPL_H__
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