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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __BASIC_IOS_SCENE_GPU_H__
#define __BASIC_IOS_SCENE_GPU_H__
#if ENABLE_TEST
#include "BasicIosTestScene.h"
#endif
#include "BasicIosScene.h"
#include "../cuda/include/common.h"
#include "ApexCudaWrapper.h"
#include "CudaModuleScene.h"
#define SCENE_CUDA_OBJ(scene, name) static_cast<BasicIosSceneGPU&>(scene).APEX_CUDA_OBJ_NAME(name)
namespace nvidia
{
namespace basicios
{
#if ENABLE_TEST
#define BASIC_IOS_SCENE BasicIosTestScene
#else
#define BASIC_IOS_SCENE BasicIosScene
#endif
class BasicIosSceneGPU : public BASIC_IOS_SCENE, public CudaModuleScene
{
class EventCallback : public FieldSamplerCallbackIntl, public IofxManagerCallbackIntl, public UserAllocated
{
void* mEvent;
public:
EventCallback();
void init();
virtual ~EventCallback();
void operator()(void* stream);
PX_INLINE void* getEvent()
{
return mEvent;
}
bool mIsCalled;
};
public:
BasicIosSceneGPU(ModuleBasicIosImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
~BasicIosSceneGPU();
virtual BasicIosActorImpl* createIosActor(ResourceList& list, BasicIosAssetImpl& asset, nvidia::apex::IofxAsset& iofxAsset);
virtual void fetchInjectorParams(uint32_t injectorID, InjectorParams& injParams);
virtual void updateInjectorParams(uint32_t injectorID, const InjectorParams& injParams);
virtual void fetchResults();
void* getHeadCudaObj()
{
return CudaModuleScene::getHeadCudaObj();
}
//CUDA module objects
#include "../cuda/include/moduleList.h"
protected:
virtual void setCallbacks(BasicIosActorGPU* actor);
virtual bool growInjectorStorage(uint32_t newSize);
void onSimulationStart();
private:
ApexCudaConstMemGroup mInjectorConstMemGroup;
InplaceHandle<InjectorParamsArray> mInjectorParamsArrayHandle;
EventCallback mOnSimulationStart;
physx::Array<EventCallback*> mOnStartCallbacks;
physx::Array<EventCallback*> mOnFinishCallbacks;
friend class BasicIosActorGPU;
};
}
} // namespace nvidia
#endif // __BASIC_IOS_SCENE_H__
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