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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __BASIC_IOS_SCENE_CPU_H__
#define __BASIC_IOS_SCENE_CPU_H__
#if ENABLE_TEST
#include "BasicIosTestScene.h"
#endif
#include "BasicIosScene.h"
namespace nvidia
{
namespace basicios
{
#if ENABLE_TEST
#define BASIC_IOS_SCENE BasicIosTestScene
#else
#define BASIC_IOS_SCENE BasicIosScene
#endif
class BasicIosSceneCPU : public BASIC_IOS_SCENE
{
class TimerCallback : public FieldSamplerCallbackIntl, public IofxManagerCallbackIntl, public UserAllocated
{
shdfnd::Time mTimer;
float mMinTime, mMaxTime;
public:
TimerCallback() {}
void operator()(void* stream = NULL);
void reset();
float getElapsedTime() const;
};
public:
BasicIosSceneCPU(ModuleBasicIosImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
~BasicIosSceneCPU();
virtual BasicIosActorImpl* createIosActor(ResourceList& list, BasicIosAssetImpl& asset, nvidia::apex::IofxAsset& iofxAsset);
virtual void fetchInjectorParams(uint32_t injectorID, InjectorParams& injParams)
{
PX_ASSERT(injectorID < mInjectorParamsArray.size());
injParams = mInjectorParamsArray[ injectorID ];
}
virtual void updateInjectorParams(uint32_t injectorID, const InjectorParams& injParams)
{
PX_ASSERT(injectorID < mInjectorParamsArray.size());
mInjectorParamsArray[ injectorID ] = injParams;
}
void fetchResults();
protected:
virtual void setCallbacks(BasicIosActorCPU* actor);
virtual bool growInjectorStorage(uint32_t newSize)
{
mInjectorParamsArray.resize(newSize);
return true;
}
private:
physx::Array<InjectorParams> mInjectorParamsArray;
TimerCallback mTimerCallback;
friend class BasicIosActorCPU;
};
}
} // namespace nvidia
#endif // __BASIC_IOS_SCENE_H__
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