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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef DESTRUCTIBLE_PREVIEW_H
#define DESTRUCTIBLE_PREVIEW_H
#include "AssetPreview.h"
#include "RenderMeshActor.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
/**
\brief Destructible module's derivation AssetPreview.
*/
class DestructiblePreview : public AssetPreview
{
public:
/**
\brief Returns render mesh actor
*/
virtual const RenderMeshActor* getRenderMeshActor() const = 0;
/**
\brief Sets the preview chunk depth and "explode" amount (pushes the chunks out by that relative distance).
\param [in] depth Must be nonnegative. Internally the value will be clamped to the depth range in the asset.
\param [in] explode must be nonnegative.
*/
virtual void setExplodeView(uint32_t depth, float explode) = 0;
protected:
DestructiblePreview() {}
};
PX_POP_PACK
}
} // end namespace nvidia
#endif // DESTRUCTIBLE_PREVIEW_H
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