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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MODULE_CLOTHING_H
#define MODULE_CLOTHING_H
#include "Module.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
class ClothingAsset;
class ClothingAssetAuthoring;
class ClothingPhysicalMesh;
class IProgressListener;
class RenderMeshAssetAuthoring;
/**
\mainpage APEX Clothing API Documentation
\section overview Overview
This document contains a full API documentation for all public classes.
*/
/**
\brief APEX Clothing Module
Used to generate simulated clothing on (mostly humanoid) characters.
*/
class ModuleClothing : public Module
{
public:
/**
\brief creates an empty physical mesh. A custom mesh can be assigned to it.
*/
virtual ClothingPhysicalMesh* createEmptyPhysicalMesh() = 0;
/**
\brief creates a physical mesh based on a render mesh asset. This will be a 1 to 1 copy of the render mesh
\param [in] asset The render mesh that is used as source for the physical mesh
\param [in] subdivision Modify the physical mesh such that all edges that are longer than (bounding box diagonal / subdivision) are split up. Must be <= 200
\param [in] mergeVertices All vertices with the same position will be welded together.
\param [in] closeHoles Close any hole found in the mesh.
\param [in] progress An optional callback for progress display.
*/
virtual ClothingPhysicalMesh* createSingleLayeredMesh(RenderMeshAssetAuthoring* asset, uint32_t subdivision, bool mergeVertices, bool closeHoles, IProgressListener* progress) = 0;
protected:
virtual ~ModuleClothing() {}
};
#if !defined(_USRDLL)
/**
* If this module is distributed as a static library, the user must call this
* function before calling ApexSDK::createModule("Clothing")
*/
void instantiateModuleClothing();
#endif
PX_POP_PACK
}
} // namespace nvidia
#endif // MODULE_CLOTHING_H
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