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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "Apex.h"
#include "ApexDefs.h"
#include "ApexAssetPreviewScene.h"
#include "ApexSceneTasks.h"
#include "ApexSDKImpl.h"
#include "ApexActor.h"
#include "FrameworkPerfScope.h"
#include "ApexRenderDebug.h"
#include "ModuleIntl.h"
#include "ApexPvdClient.h"
#include "PsTime.h"
#include "ApexUsingNamespace.h"
#include "PsSync.h"
#include "PxTask.h"
#include "PxTaskManager.h"
#include "PxGpuDispatcher.h"
#include "PxCudaContextManager.h"
namespace nvidia
{
namespace apex
{
ApexAssetPreviewScene::ApexAssetPreviewScene(ApexSDKImpl* sdk) : mApexSDK(sdk)
, mShowFullInfo(false)
{
mCameraMatrix = PxMat44(PxIdentity);
}
void ApexAssetPreviewScene::setCameraMatrix(const PxMat44& cameraMatrix)
{
mCameraMatrix = cameraMatrix;
}
PxMat44 ApexAssetPreviewScene::getCameraMatrix() const
{
return mCameraMatrix;
}
void ApexAssetPreviewScene::setShowFullInfo(bool showFullInfo)
{
mShowFullInfo = showFullInfo;
}
bool ApexAssetPreviewScene::getShowFullInfo() const
{
return mShowFullInfo;
}
void ApexAssetPreviewScene::release()
{
mApexSDK->releaseAssetPreviewScene(this);
}
void ApexAssetPreviewScene::destroy()
{
PX_DELETE(this);
}
}
} // end namespace nvidia::apex
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