// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef PXPVDSDK_PXPVDUSERRENDERER_H #define PXPVDSDK_PXPVDUSERRENDERER_H /** \addtogroup pvd @{ */ #include "foundation/PxVec3.h" #include "foundation/PxTransform.h" #include "pvd/PxPvd.h" #include "PxPvdDataStream.h" #include "PxPvdRenderBuffer.h" #include "PsUserAllocated.h" #if !PX_DOXYGEN namespace physx { #endif class PxPvd; #if !PX_DOXYGEN namespace pvdsdk { #endif class RendererEventClient; class PvdUserRenderer : public shdfnd::UserAllocated { protected: virtual ~PvdUserRenderer() { } public: virtual void release() = 0; virtual void setClient(RendererEventClient* client) = 0; // Instance to associate the further rendering with. virtual void setInstanceId(const void* instanceId) = 0; // Draw these points associated with this instance virtual void drawPoints(const PvdDebugPoint* points, uint32_t count) = 0; // Draw these lines associated with this instance virtual void drawLines(const PvdDebugLine* lines, uint32_t count) = 0; // Draw these triangles associated with this instance virtual void drawTriangles(const PvdDebugTriangle* triangles, uint32_t count) = 0; // Draw this text associated with this instance virtual void drawText(const PvdDebugText& text) = 0; // Draw SDK debug render virtual void drawRenderbuffer(const PvdDebugPoint* pointData, uint32_t pointCount, const PvdDebugLine* lineData, uint32_t lineCount, const PvdDebugTriangle* triangleData, uint32_t triangleCount) = 0; // Constraint visualization routines virtual void visualizeJointFrames(const PxTransform& parent, const PxTransform& child) = 0; virtual void visualizeLinearLimit(const PxTransform& t0, const PxTransform& t1, float value, bool active) = 0; virtual void visualizeAngularLimit(const PxTransform& t0, float lower, float upper, bool active) = 0; virtual void visualizeLimitCone(const PxTransform& t, float ySwing, float zSwing, bool active) = 0; virtual void visualizeDoubleCone(const PxTransform& t, float angle, bool active) = 0; // Clear the immedate buffer. virtual void flushRenderEvents() = 0; PX_PVDSDK_API static PvdUserRenderer* create(uint32_t bufferSize = 0x2000); }; class RendererEventClient { public: virtual ~RendererEventClient(){} virtual void handleBufferFlush(const uint8_t* inData, uint32_t inLength) = 0; }; #if !PX_DOXYGEN } } #endif /** @} */ #endif // PXPVDSDK_PXPVDUSERRENDERER_H