// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXPVDSDK_PXPVDRENDERBUFFER_H #define PXPVDSDK_PXPVDRENDERBUFFER_H /** \addtogroup pvd @{ */ #include "foundation/PxVec3.h" #if !PX_DOXYGEN namespace physx { namespace pvdsdk { #endif /** \brief Default color values used for debug rendering. */ struct PvdDebugColor { enum Enum { eARGB_BLACK = 0xff000000, eARGB_RED = 0xffff0000, eARGB_GREEN = 0xff00ff00, eARGB_BLUE = 0xff0000ff, eARGB_YELLOW = 0xffffff00, eARGB_MAGENTA = 0xffff00ff, eARGB_CYAN = 0xff00ffff, eARGB_WHITE = 0xffffffff, eARGB_GREY = 0xff808080, eARGB_DARKRED = 0x88880000, eARGB_DARKGREEN = 0x88008800, eARGB_DARKBLUE = 0x88000088 }; }; /** \brief Used to store a single point and colour for debug rendering. */ struct PvdDebugPoint { PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c) { } PxVec3 pos; uint32_t color; }; /** \brief Used to store a single line and colour for debug rendering. */ struct PvdDebugLine { PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c) { } PxVec3 pos0; uint32_t color0; PxVec3 pos1; uint32_t color1; }; /** \brief Used to store a single triangle and colour for debug rendering. */ struct PvdDebugTriangle { PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) { } PxVec3 pos0; uint32_t color0; PxVec3 pos1; uint32_t color1; PxVec3 pos2; uint32_t color2; }; /** \brief Used to store a text for debug rendering. Doesn't own 'string' array. */ struct PvdDebugText { PvdDebugText() : string(0) { } PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str) : position(p), size(s), color(c), string(str) { } PxVec3 position; float size; uint32_t color; const char* string; }; #if !PX_DOXYGEN } } // namespace physx #endif /** @} */ #endif // PXPVDSDK_PXPVDRENDERBUFFER_H