// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef PXPVDSDK_PXPVDDATASTREAMHELPERS_H #define PXPVDSDK_PXPVDDATASTREAMHELPERS_H /** \addtogroup pvd @{ */ #include "PxPvdObjectModelBaseTypes.h" #if !PX_DOXYGEN namespace physx { namespace pvdsdk { #endif class PvdPropertyDefinitionHelper { protected: virtual ~PvdPropertyDefinitionHelper() { } public: /** Push a name c such that it appends such as a.b.c. */ virtual void pushName(const char* inName, const char* inAppendStr = ".") = 0; /** Push a name c such that it appends like a.b[c] */ virtual void pushBracketedName(const char* inName, const char* leftBracket = "[", const char* rightBracket = "]") = 0; /** * Pop the current name */ virtual void popName() = 0; virtual void clearNameStack() = 0; /** * Get the current name at the top of the name stack. * Would return "a.b.c" or "a.b[c]" in the above examples. */ virtual const char* getTopName() = 0; virtual void addNamedValue(const char* name, uint32_t value) = 0; virtual void clearNamedValues() = 0; virtual DataRef getNamedValues() = 0; /** * Define a property using the top of the name stack and the passed-in semantic */ virtual void createProperty(const NamespacedName& clsName, const char* inSemantic, const NamespacedName& dtypeName, PropertyType::Enum propType = PropertyType::Scalar) = 0; template void createProperty(const char* inSemantic = "", PropertyType::Enum propType = PropertyType::Scalar) { createProperty(getPvdNamespacedNameForType(), inSemantic, getPvdNamespacedNameForType(), propType); } // The datatype used for instances needs to be pointer unless you actually have pvdsdk::InstanceId members on your // value structs. virtual void addPropertyMessageArg(const NamespacedName& inDatatype, uint32_t inOffset, uint32_t inSize) = 0; template void addPropertyMessageArg(uint32_t offset) { addPropertyMessageArg(getPvdNamespacedNameForType(), offset, static_cast(sizeof(TDataType))); } virtual void addPropertyMessage(const NamespacedName& clsName, const NamespacedName& msgName, uint32_t inStructSizeInBytes) = 0; template void addPropertyMessage() { addPropertyMessage(getPvdNamespacedNameForType(), getPvdNamespacedNameForType(), static_cast(sizeof(TMsgType))); } virtual void clearPropertyMessageArgs() = 0; void clearBufferedData() { clearNameStack(); clearPropertyMessageArgs(); clearNamedValues(); } }; #if !PX_DOXYGEN } // pvdsdk } // physx #endif /** @} */ #endif // PXPVDSDK_PXPVDDATASTREAMHELPERS_H