// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXPVDSDK_PXPVDCLIENT_H #define PXPVDSDK_PXPVDCLIENT_H /** \addtogroup pvd @{ */ #include "foundation/PxFlags.h" #include "foundation/PxVec3.h" #if !PX_DOXYGEN namespace physx { namespace pvdsdk { #endif class PvdDataStream; class PvdUserRenderer; /** \brief PvdClient is the per-client connection to PVD. It provides callback when PVD is connected/disconnted. It provides access to the internal object so that advanced users can create extension client. */ class PvdClient { public: virtual PvdDataStream* getDataStream() = 0; virtual PvdUserRenderer* getUserRender() = 0; virtual bool isConnected() const = 0; virtual void onPvdConnected() = 0; virtual void onPvdDisconnected() = 0; virtual void flush() = 0; protected: virtual ~PvdClient() { } }; #if !PX_DOXYGEN } // namespace pvdsdk } // namespace physx #endif /** @} */ #endif // PXPVDSDK_PXPVDCLIENT_H