// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSSYNC_H #define PSFOUNDATION_PSSYNC_H #include "PsAllocator.h" namespace physx { namespace shdfnd { /*! Implementation notes: * - Calling set() on an already signaled Sync does not change its state. * - Calling reset() on an already reset Sync does not change its state. * - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention). * - Calling wait() on an already signaled Sync will return true immediately. * - NOTE: be careful when pulsing an event with set() followed by reset(), because a * thread that is not waiting on the event will miss the signal. */ class PX_FOUNDATION_API SyncImpl { public: static const uint32_t waitForever = 0xffffffff; SyncImpl(); ~SyncImpl(); /** Wait on the object for at most the given number of ms. Returns * true if the object is signaled. Sync::waitForever will block forever * or until the object is signaled. */ bool wait(uint32_t milliseconds = waitForever); /** Signal the synchronization object, waking all threads waiting on it */ void set(); /** Reset the synchronization object */ void reset(); /** Size of this class. */ static uint32_t getSize(); }; /*! Implementation notes: * - Calling set() on an already signaled Sync does not change its state. * - Calling reset() on an already reset Sync does not change its state. * - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention). * - Calling wait() on an already signaled Sync will return true immediately. * - NOTE: be careful when pulsing an event with set() followed by reset(), because a * thread that is not waiting on the event will miss the signal. */ template > class SyncT : protected Alloc { public: static const uint32_t waitForever = SyncImpl::waitForever; SyncT(const Alloc& alloc = Alloc()) : Alloc(alloc) { mImpl = reinterpret_cast(Alloc::allocate(SyncImpl::getSize(), __FILE__, __LINE__)); PX_PLACEMENT_NEW(mImpl, SyncImpl)(); } ~SyncT() { mImpl->~SyncImpl(); Alloc::deallocate(mImpl); } /** Wait on the object for at most the given number of ms. Returns * true if the object is signaled. Sync::waitForever will block forever * or until the object is signaled. */ bool wait(uint32_t milliseconds = SyncImpl::waitForever) { return mImpl->wait(milliseconds); } /** Signal the synchronization object, waking all threads waiting on it */ void set() { mImpl->set(); } /** Reset the synchronization object */ void reset() { mImpl->reset(); } private: class SyncImpl* mImpl; }; typedef SyncT<> Sync; } // namespace shdfnd } // namespace physx #endif // #ifndef PSFOUNDATION_PSSYNC_H