// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSINLINEALLOCATOR_H #define PSFOUNDATION_PSINLINEALLOCATOR_H #include "PsUserAllocated.h" namespace physx { namespace shdfnd { // this is used by the array class to allocate some space for a small number // of objects along with the metadata template class InlineAllocator : private BaseAllocator { public: InlineAllocator(const PxEMPTY v) : BaseAllocator(v) { } InlineAllocator(const BaseAllocator& alloc = BaseAllocator()) : BaseAllocator(alloc), mBufferUsed(false) { } InlineAllocator(const InlineAllocator& aloc) : BaseAllocator(aloc), mBufferUsed(false) { } void* allocate(uint32_t size, const char* filename, int line) { if(!mBufferUsed && size <= N) { mBufferUsed = true; return mBuffer; } return BaseAllocator::allocate(size, filename, line); } void deallocate(void* ptr) { if(ptr == mBuffer) mBufferUsed = false; else BaseAllocator::deallocate(ptr); } PX_FORCE_INLINE uint8_t* getInlineBuffer() { return mBuffer; } PX_FORCE_INLINE bool isBufferUsed() const { return mBufferUsed; } protected: uint8_t mBuffer[N]; bool mBufferUsed; }; } // namespace shdfnd } // namespace physx #endif // #ifndef PSFOUNDATION_PSINLINEALLOCATOR_H