// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. /* * Copyright 2009-2011 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. Users and possessors of this source code * are hereby granted a nonexclusive, royalty-free license to use this code * in individual and commercial software. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. * * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ /*! \file \brief PsIOStream inline implementation */ PX_INLINE PsIOStream& PsIOStream::operator<<(bool v) { if ( mBinary ) { mStream.storeByte((uint8_t)v); } else { char scratch[6]; storeString( physx::PxAsc::valueToStr(v, scratch, 6) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(char c) { mStream.storeByte((uint8_t)c); return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(uint8_t c) { if ( mBinary ) { mStream.storeByte((uint8_t)c); } else { char scratch[physx::PxAsc::IntStrLen]; storeString( physx::PxAsc::valueToStr(c, scratch, physx::PxAsc::IntStrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(int8_t c) { if ( mBinary ) { mStream.storeByte((uint8_t)c); } else { char scratch[physx::PxAsc::IntStrLen]; storeString( physx::PxAsc::valueToStr(c, scratch, physx::PxAsc::IntStrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(const char *c) { if ( mBinary ) { c = c ? c : ""; // it it is a null pointer, assign it to an empty string. uint32_t len = (uint32_t)strlen(c); PX_ASSERT( len < (MAX_STREAM_STRING-1)); if ( len > (MAX_STREAM_STRING-1) ) { len = MAX_STREAM_STRING-1; } mStream.storeDword(len); if ( len ) mStream.write(c,len); } else { storeString(c); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(uint64_t v) { if ( mBinary ) { mStream.storeDouble( (double) v ); } else { char scratch[physx::PxAsc::IntStrLen]; storeString( physx::PxAsc::valueToStr(v, scratch, physx::PxAsc::IntStrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(int64_t v) { if ( mBinary ) { mStream.storeDouble( (double) v ); } else { char scratch[physx::PxAsc::IntStrLen]; storeString( physx::PxAsc::valueToStr(v, scratch, physx::PxAsc::IntStrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(double v) { if ( mBinary ) { mStream.storeDouble( (double) v ); } else { char scratch[physx::PxAsc::PxF64StrLen]; storeString( physx::PxAsc::valueToStr(v, scratch, physx::PxAsc::PxF64StrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(float v) { if ( mBinary ) { mStream.storeFloat(v); } else { char scratch[physx::PxAsc::PxF32StrLen]; storeString( physx::PxAsc::valueToStr(v, scratch, physx::PxAsc::PxF32StrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(uint32_t v) { if ( mBinary ) { mStream.storeDword(v); } else { char scratch[physx::PxAsc::IntStrLen]; storeString( physx::PxAsc::valueToStr(v, scratch, physx::PxAsc::IntStrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(int32_t v) { if ( mBinary ) { mStream.storeDword( (uint32_t) v ); } else { char scratch[physx::PxAsc::IntStrLen]; storeString( physx::PxAsc::valueToStr(v, scratch, physx::PxAsc::IntStrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(uint16_t v) { if ( mBinary ) { mStream.storeWord(v); } else { char scratch[physx::PxAsc::IntStrLen]; storeString( physx::PxAsc::valueToStr(v, scratch, physx::PxAsc::IntStrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(int16_t v) { if ( mBinary ) { mStream.storeWord( (uint16_t) v ); } else { char scratch[physx::PxAsc::IntStrLen]; storeString( physx::PxAsc::valueToStr(v, scratch, physx::PxAsc::IntStrLen) ); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(uint32_t &v) { if ( mBinary ) { v = mStream.readDword(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(char &v) { if ( mBinary ) { v = (char)mStream.readByte(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(uint8_t &v) { if ( mBinary ) { v = mStream.readByte(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(int8_t &v) { if ( mBinary ) { v = (int8_t)mStream.readByte(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(int64_t &v) { if ( mBinary ) { v = mStream.readDword(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(uint64_t &v) { if ( mBinary ) { v = (uint64_t)mStream.readDouble(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(double &v) { if ( mBinary ) { v = mStream.readDouble(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(float &v) { if ( mBinary ) { v = mStream.readFloat(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(int32_t &v) { if ( mBinary ) { v = (int32_t)mStream.readDword(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(uint16_t &v) { if ( mBinary ) { v = mStream.readWord(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(int16_t &v) { if ( mBinary ) { v = (int16_t)mStream.readWord(); } return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(bool &v) { int8_t iv; iv = (int8_t)mStream.readByte(); v = iv ? true : false; return *this; } #define NX_IOSTREAM_COMMA_SEPARATOR if(!mBinary) *this << ' '; PX_INLINE PsIOStream& PsIOStream::operator<<(const physx::PxVec3 &v) { *this << v.x; NX_IOSTREAM_COMMA_SEPARATOR; *this << v.y; NX_IOSTREAM_COMMA_SEPARATOR; *this << v.z; return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(const physx::PxQuat &v) { *this << v.x; NX_IOSTREAM_COMMA_SEPARATOR; *this << v.y; NX_IOSTREAM_COMMA_SEPARATOR; *this << v.z; NX_IOSTREAM_COMMA_SEPARATOR; *this << v.w; return *this; } PX_INLINE PsIOStream& PsIOStream::operator<<(const physx::PxBounds3 &v) { *this << v.minimum; NX_IOSTREAM_COMMA_SEPARATOR; *this << v.maximum; return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(physx::PxVec3 &v) { *this >> v.x; *this >> v.y; *this >> v.z; return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(physx::PxQuat &v) { *this>>v.x; *this>>v.y; *this>>v.z; *this>>v.w; return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(physx::PxBounds3 &v) { *this >> v.minimum; *this >> v.maximum; return *this; } PX_INLINE PsIOStream& PsIOStream::operator>>(const char *&str) { str = NULL; // by default no string streamed... if ( mBinary ) { uint32_t len=0; *this >> len; PX_ASSERT( len < (MAX_STREAM_STRING-1) ); if ( len < (MAX_STREAM_STRING-1) ) { mStream.read(mReadString,len); mReadString[len] = 0; str = mReadString; } } return *this; } PX_INLINE void PsIOStream::storeString(const char *c,bool zeroTerminate) { while ( *c ) { mStream.storeByte((uint8_t)*c); c++; } if ( zeroTerminate ) { mStream.storeByte(0); } }