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All rights reserved. #ifndef PSFILEBUFFER_PSIOSTREAM_H #define PSFILEBUFFER_PSIOSTREAM_H /*! \file \brief PsIOStream class */ #include "filebuf/PxFileBuf.h" #include "Ps.h" #include "PsString.h" #include #include #include "PsAsciiConversion.h" #define safePrintf physx::shdfnd::snprintf PX_PUSH_PACK_DEFAULT namespace physx { namespace general_PxIOStream2 { /** \brief A wrapper class for physx::PxFileBuf that provides both binary and ASCII streaming capabilities */ class PsIOStream { static const uint32_t MAX_STREAM_STRING = 1024; public: /** \param [in] stream the physx::PxFileBuf through which all reads and writes will be performed \param [in] streamLen the length of the input data stream when de-serializing */ PsIOStream(physx::PxFileBuf &stream,uint32_t streamLen) : mBinary(true), mStreamLen(streamLen), mStream(stream) { } ~PsIOStream(void) { } /** \brief Set the stream to binary or ASCII \param [in] state if true, stream is binary, if false, stream is ASCII If the stream is binary, stream access is passed straight through to the respecitve physx::PxFileBuf methods. If the stream is ASCII, all stream reads and writes are converted to human readable ASCII. */ PX_INLINE void setBinary(bool state) { mBinary = state; } PX_INLINE bool getBinary() { return mBinary; } PX_INLINE PsIOStream& operator<<(bool v); PX_INLINE PsIOStream& operator<<(char c); PX_INLINE PsIOStream& operator<<(uint8_t v); PX_INLINE PsIOStream& operator<<(int8_t v); PX_INLINE PsIOStream& operator<<(const char *c); PX_INLINE PsIOStream& operator<<(int64_t v); PX_INLINE PsIOStream& operator<<(uint64_t v); PX_INLINE PsIOStream& operator<<(double v); PX_INLINE PsIOStream& operator<<(float v); PX_INLINE PsIOStream& operator<<(uint32_t v); PX_INLINE PsIOStream& operator<<(int32_t v); PX_INLINE PsIOStream& operator<<(uint16_t v); PX_INLINE PsIOStream& operator<<(int16_t v); PX_INLINE PsIOStream& operator<<(const physx::PxVec3 &v); PX_INLINE PsIOStream& operator<<(const physx::PxQuat &v); PX_INLINE PsIOStream& operator<<(const physx::PxBounds3 &v); PX_INLINE PsIOStream& operator>>(const char *&c); PX_INLINE PsIOStream& operator>>(bool &v); PX_INLINE PsIOStream& operator>>(char &c); PX_INLINE PsIOStream& operator>>(uint8_t &v); PX_INLINE PsIOStream& operator>>(int8_t &v); PX_INLINE PsIOStream& operator>>(int64_t &v); PX_INLINE PsIOStream& operator>>(uint64_t &v); PX_INLINE PsIOStream& operator>>(double &v); PX_INLINE PsIOStream& operator>>(float &v); PX_INLINE PsIOStream& operator>>(uint32_t &v); PX_INLINE PsIOStream& operator>>(int32_t &v); PX_INLINE PsIOStream& operator>>(uint16_t &v); PX_INLINE PsIOStream& operator>>(int16_t &v); PX_INLINE PsIOStream& operator>>(physx::PxVec3 &v); PX_INLINE PsIOStream& operator>>(physx::PxQuat &v); PX_INLINE PsIOStream& operator>>(physx::PxBounds3 &v); uint32_t getStreamLen(void) const { return mStreamLen; } physx::PxFileBuf& getStream(void) { return mStream; } PX_INLINE void storeString(const char *c,bool zeroTerminate=false); private: PsIOStream& operator=( const PsIOStream& ); bool mBinary; // true if we are serializing binary data. Otherwise, everything is assumed converted to ASCII uint32_t mStreamLen; // the length of the input data stream when de-serializing. physx::PxFileBuf &mStream; char mReadString[MAX_STREAM_STRING]; // a temp buffer for streaming strings on input. }; #include "PsIOStream.inl" // inline methods... } // end of namespace using namespace general_PxIOStream2; } // end of physx namespace PX_POP_PACK #endif // PSFILEBUFFER_PSIOSTREAM_H