// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFASTXML_PSFASTXML_H #define PSFASTXML_PSFASTXML_H #include "foundation/PxSimpleTypes.h" // defines basic data types; modify for your platform as needed. #include "foundation/PxIO.h" #include "foundation/PxAssert.h" #include "PsAllocator.h" namespace physx { namespace shdfnd { class FastXml { PX_NOCOPY(FastXml) public: class AttributePairs { int argc; const char** argv; public: AttributePairs() : argc(0), argv(NULL) { } AttributePairs(int c, const char** v) : argc(c), argv(v) { } PX_INLINE int getNbAttr() const { return argc / 2; } const char* getKey(uint32_t index) const { PX_ASSERT((index * 2) < uint32_t(argc)); return argv[index * 2]; } const char* getValue(uint32_t index) const { PX_ASSERT((index * 2 + 1) < uint32_t(argc)); return argv[index * 2 + 1]; } const char* get(const char* attr) const { int32_t count = argc / 2; for(int32_t i = 0; i < count; ++i) { const char* key = argv[i * 2], *value = argv[i * 2 + 1]; if(strcmp(key, attr) == 0) return value; } return NULL; } }; /*** * Callbacks to the user with the contents of the XML file properly digested. */ class Callback { public: virtual ~Callback() { } virtual bool processComment(const char* comment) = 0; // encountered a comment in the XML // 'element' is the name of the element that is being closed. // depth is the recursion depth of this element. // Return true to continue processing the XML file. // Return false to stop processing the XML file; leaves the read pointer of the stream right after this close // tag. // The bool 'isError' indicates whether processing was stopped due to an error, or intentionally canceled early. virtual bool processClose(const char* element, uint32_t depth, bool& isError) = 0; // process the 'close' // indicator for a previously // encountered element // return true to continue processing the XML document, false to skip. virtual bool processElement(const char* elementName, // name of the element const char* elementData, // element data, null if none const AttributePairs& attr, // attributes int32_t lineno) = 0; // line number in the source XML file // process the XML declaration header virtual bool processXmlDeclaration(const AttributePairs&, // attributes const char* /*elementData*/, int32_t /*lineno*/) { return true; } virtual bool processDoctype(const char* /*rootElement*/, // Root element tag const char* /*type*/, // SYSTEM or PUBLIC const char* /*fpi*/, // Formal Public Identifier const char* /*uri*/) // Path to schema file { return true; } virtual void* allocate(uint32_t size) { return getAllocator().allocate(size, "FastXml", __FILE__, __LINE__); } virtual void deallocate(void* ptr) { getAllocator().deallocate(ptr); } }; virtual bool processXml(PxInputData& buff, bool streamFromMemory = false) = 0; virtual const char* getError(int32_t& lineno) = 0; // report the reason for a parsing error, and the line number // where it occurred. FastXml() { } virtual void release(void) = 0; protected: virtual ~FastXml() { } }; FastXml* createFastXml(FastXml::Callback* iface); } // shdfnd } // physx #endif // PSFASTXML_PSFASTXML_H