// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef PXTASK_PXGPUTASK_H #define PXTASK_PXGPUTASK_H #include "task/PxTaskDefine.h" #include "task/PxTask.h" #include "task/PxGpuDispatcher.h" namespace physx { PX_PUSH_PACK_DEFAULT /** \brief Define the 'flavor' of a PxGpuTask * * Each PxGpuTask should have a specific function; either copying data to the * device, running kernels on that data, or copying data from the device. * * For optimal performance, the dispatcher should run all available HtoD tasks * before running all Kernel tasks, and all Kernel tasks before running any DtoH * tasks. This provides maximal kernel overlap and the least number of CUDA * flushes. */ struct PxGpuTaskHint { /// \brief Enums for the type of GPU task enum Enum { HostToDevice, Kernel, DeviceToHost, NUM_GPU_TASK_HINTS }; }; /** * \brief PxTask implementation for launching CUDA work */ class PxGpuTask : public PxTask { public: PxGpuTask() : mComp(NULL) {} /** * \brief iterative "run" function for a PxGpuTask * * The GpuDispatcher acquires the CUDA context for the duration of this * function call, and it is highly recommended that the PxGpuTask use the * provided CUstream for all kernels. * * kernelIndex will be 0 for the initial call and incremented before each * subsequent call. Once launchInstance() returns false, its PxGpuTask is * considered completed and is released. */ virtual bool launchInstance(CUstream stream, int kernelIndex) = 0; /** * \brief Returns a hint indicating the function of this task */ virtual PxGpuTaskHint::Enum getTaskHint() const = 0; /** * \brief Specify a task that will have its reference count decremented * when this task is released */ void setCompletionTask(PxBaseTask& task) { mComp = &task; } void release() { if (mComp) { mComp->removeReference(); mComp = NULL; } PxTask::release(); } protected: /// \brief A pointer to the completion task PxBaseTask* mComp; }; PX_POP_PACK } // end physx namespace #endif // PXTASK_PXGPUTASK_H