// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_PARTICLESHAPE #define PX_PHYSICS_PARTICLESHAPE #include "CmPhysXCommon.h" #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "ScElementSim.h" #include "ScParticleSystemSim.h" #include "PtParticleShape.h" namespace physx { namespace Sc { class ParticleElementRbElementInteraction; /** A collision detection primitive for particle systems. */ class ParticlePacketShape : public ElementSim { public: ParticlePacketShape(ParticleSystemSim& particleSystem, PxU32 uid, Pt::ParticleShape* llParticleShape); ~ParticlePacketShape(); // ElementSim implementation virtual void getFilterInfo(PxFilterObjectAttributes& filterAttr, PxFilterData& filterData) const; // ~ElementSim virtual void createLowLevelVolume(); virtual void destroyLowLevelVolume(); public: void setIndex(PxU32 index) { PX_ASSERT(index < ((1 << 16) - 1)); mIndex = static_cast(index); } PX_FORCE_INLINE PxU16 getIndex() const { return mIndex; } PX_FORCE_INLINE PxBounds3 getBounds() const { return mLLParticleShape->getBoundsV(); } class ParticleSystemSim& getParticleSystem() const; void computeWorldBounds(PxBounds3&) const; PX_FORCE_INLINE ParticleElementRbElementInteraction** getInteractions() const { return mInteractions.begin(); } PX_FORCE_INLINE PxU32 getInteractionsCount() const { return mInteractions.size(); } PX_FORCE_INLINE Pt::ParticleShape* getLowLevelParticleShape() const { return mLLParticleShape; } void setInteractionsDirty(InteractionDirtyFlag::Enum flag); PX_INLINE PxU16 addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction); PX_INLINE void removePacketShapeInteraction(PxU16 id); PX_INLINE ParticleElementRbElementInteraction* getPacketShapeInteraction(PxU16 id) const; private: void reallocInteractions(ParticleElementRbElementInteraction**& mem, PxU16& capacity, PxU16 size, PxU16 requiredMinCapacity); static const PxU32 INLINE_INTERACTION_CAPACITY = 4; ParticleElementRbElementInteraction* mInlineInteractionMem[INLINE_INTERACTION_CAPACITY]; Cm::OwnedArray mInteractions; Pt::ParticleShape* mLLParticleShape; // Low level handle of particle packet PxU16 mIndex; }; } // namespace Sc //These are called from interaction creation/destruction PX_INLINE PxU16 Sc::ParticlePacketShape::addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction) { mInteractions.pushBack(interaction, *this); return PxU16(mInteractions.size()-1); } PX_INLINE void Sc::ParticlePacketShape::removePacketShapeInteraction(PxU16 id) { mInteractions.replaceWithLast(id); } PX_INLINE Sc::ParticleElementRbElementInteraction* Sc::ParticlePacketShape::getPacketShapeInteraction(PxU16 id) const { PX_ASSERT(id