// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_PARTICLESHAPE #define PX_PHYSICS_PARTICLESHAPE #include "CmPhysXCommon.h" #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "ScElementSim.h" #include "ScParticleSystemSim.h" #include "PtParticleShape.h" namespace physx { namespace Sc { class ParticleElementRbElementInteraction; /** A collision detection primitive for particle systems. */ class ParticlePacketShape : public ElementSim { public: ParticlePacketShape(ParticleSystemSim& particleSystem, PxU32 uid, Pt::ParticleShape* llParticleShape); ~ParticlePacketShape(); // ElementSim implementation virtual void getFilterInfo(PxFilterObjectAttributes& filterAttr, PxFilterData& filterData) const; // ~ElementSim virtual void createLowLevelVolume(); virtual void destroyLowLevelVolume(); public: void setIndex(PxU32 index) { PX_ASSERT(index < ((1 << 16) - 1)); mIndex = static_cast(index); } PX_FORCE_INLINE PxU16 getIndex() const { return mIndex; } PX_FORCE_INLINE PxBounds3 getBounds() const { return mLLParticleShape->getBoundsV(); } class ParticleSystemSim& getParticleSystem() const; void computeWorldBounds(PxBounds3&) const; PX_FORCE_INLINE ParticleElementRbElementInteraction** getInteractions() const { return mInteractions.begin(); } PX_FORCE_INLINE PxU32 getInteractionsCount() const { return mInteractions.size(); } PX_FORCE_INLINE Pt::ParticleShape* getLowLevelParticleShape() const { return mLLParticleShape; } void setInteractionsDirty(InteractionDirtyFlag::Enum flag); PX_INLINE PxU16 addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction); PX_INLINE void removePacketShapeInteraction(PxU16 id); PX_INLINE ParticleElementRbElementInteraction* getPacketShapeInteraction(PxU16 id) const; private: void reallocInteractions(ParticleElementRbElementInteraction**& mem, PxU16& capacity, PxU16 size, PxU16 requiredMinCapacity); static const PxU32 INLINE_INTERACTION_CAPACITY = 4; ParticleElementRbElementInteraction* mInlineInteractionMem[INLINE_INTERACTION_CAPACITY]; Cm::OwnedArray mInteractions; Pt::ParticleShape* mLLParticleShape; // Low level handle of particle packet PxU16 mIndex; }; } // namespace Sc //These are called from interaction creation/destruction PX_INLINE PxU16 Sc::ParticlePacketShape::addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction) { mInteractions.pushBack(interaction, *this); return PxU16(mInteractions.size()-1); } PX_INLINE void Sc::ParticlePacketShape::removePacketShapeInteraction(PxU16 id) { mInteractions.replaceWithLast(id); } PX_INLINE Sc::ParticleElementRbElementInteraction* Sc::ParticlePacketShape::getPacketShapeInteraction(PxU16 id) const { PX_ASSERT(id