// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCP_TRIGGER_PAIRS #define PX_PHYSICS_SCP_TRIGGER_PAIRS #include "PsArray.h" #include "CmPhysXCommon.h" #include "PxFiltering.h" #include "PxClient.h" #include "PxSimulationEventCallback.h" namespace physx { class PxShape; namespace Sc { struct TriggerPairFlag { enum Enum { eTEST_FOR_REMOVED_SHAPES = PxTriggerPairFlag::eNEXT_FREE // for cases where the pair got deleted because one of the shape volumes got removed from broadphase. // This covers scenarios like volume re-insertion into broadphase as well since the shape might get removed // after such an operation. The scenarios to consider are: // // - shape gets removed (this includes raising PxActorFlag::eDISABLE_SIMULATION) // - shape switches to eSCENE_QUERY_SHAPE only // - shape switches to eSIMULATION_SHAPE // - resetFiltering() // - actor gets removed from an aggregate }; }; PX_COMPILE_TIME_ASSERT((1 << (8*sizeof(PxTriggerPairFlags::InternalType))) > TriggerPairFlag::eTEST_FOR_REMOVED_SHAPES); struct TriggerPairExtraData { PX_INLINE TriggerPairExtraData() : shape0ID(0xffffffff), shape1ID(0xffffffff), client0ID(0xff), client1ID(0xff), actor0ClientBehavior(0), actor1ClientBehavior(0) { } PX_INLINE TriggerPairExtraData(PxU32 s0ID, PxU32 s1ID, PxClientID cl0ID, PxClientID cl1ID, PxU8 a0ClientBehaviorFlag, PxU8 a1ClientBehaviorFlag) : shape0ID(s0ID), shape1ID(s1ID), client0ID(cl0ID), client1ID(cl1ID), actor0ClientBehavior(a0ClientBehaviorFlag), actor1ClientBehavior(a1ClientBehaviorFlag) { } PxU32 shape0ID; PxU32 shape1ID; PxClientID client0ID; PxClientID client1ID; PxU8 actor0ClientBehavior; // for PxActorClientBehaviorFlag PxU8 actor1ClientBehavior; }; typedef Ps::Array TriggerBufferExtraData; typedef Ps::Array TriggerBufferAPI; } // namespace Sc } #endif