// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCP_SQ_BOUNDS_MANAGER #define PX_PHYSICS_SCP_SQ_BOUNDS_MANAGER #include "CmPhysXCommon.h" #include "foundation/PxBounds3.h" #include "PsArray.h" #include "PsUserAllocated.h" #include "PsHashSet.h" #include "CmBitMap.h" namespace physx { namespace Sq { typedef PxU32 PrunerHandle; // PT: we should get this from SqPruner.h but it cannot be included from here } namespace Sc { struct SqBoundsSync; struct SqRefFinder; class ShapeSim; class SqBoundsManager : public Ps::UserAllocated { PX_NOCOPY(SqBoundsManager) public: SqBoundsManager(); void addShape(ShapeSim& shape); void removeShape(ShapeSim& shape); void syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, PxU64 contextID, const Cm::BitMap& dirtyShapeSimMap); private: Ps::Array mShapes; // Ps::Array mRefs; // SQ pruner references Ps::Array mBoundsIndices; // indices into the Sc bounds array Ps::CoalescedHashSet mRefless; // shapesims without references }; } } #endif