// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ScSqBoundsManager.h" #include "ScBodySim.h" #include "ScShapeSim.h" using namespace physx; using namespace Sc; SqBoundsManager::SqBoundsManager() : mShapes (PX_DEBUG_EXP("SqBoundsManager::mShapes")), mRefs (PX_DEBUG_EXP("SqBoundsManager::mRefs")), mBoundsIndices (PX_DEBUG_EXP("SqBoundsManager::mBoundsIndices")), mRefless (PX_DEBUG_EXP("SqBoundsManager::mRefless")) { } void SqBoundsManager::addShape(ShapeSim& shape) { PX_ASSERT(shape.getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE); PX_ASSERT(!shape.getBodySim()->usingSqKinematicTarget()); PX_ASSERT(!shape.getBodySim()->isFrozen()); const PxU32 id = mShapes.size(); PX_ASSERT(id == mRefs.size()); PX_ASSERT(id == mBoundsIndices.size()); shape.setSqBoundsId(id); mShapes.pushBack(&shape); mRefs.pushBack(PX_INVALID_U32); // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h mBoundsIndices.pushBack(shape.getElementID()); mRefless.insert(&shape); } void SqBoundsManager::removeShape(ShapeSim& shape) { const PxU32 id = shape.getSqBoundsId(); PX_ASSERT(id!=PX_INVALID_U32); if(mRefs[id] == PX_INVALID_U32) // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h { PX_ASSERT(mRefless.contains(&shape)); mRefless.erase(&shape); } shape.setSqBoundsId(PX_INVALID_U32); mShapes[id] = mShapes.back(); mBoundsIndices[id] = mBoundsIndices.back(); mRefs[id] = mRefs.back(); if(id+1 != mShapes.size()) mShapes[id]->setSqBoundsId(id); mShapes.popBack(); mRefs.popBack(); mBoundsIndices.popBack(); } void SqBoundsManager::syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, PxU64 contextID) { PX_PROFILE_ZONE("Sim.sceneQuerySyncBounds", contextID); PX_UNUSED(contextID); #if PX_DEBUG for(PxU32 i=0;iusingSqKinematicTarget()); PX_ASSERT(!shape.getBodySim()->isFrozen()); } #endif ShapeSim*const * shapes = mRefless.getEntries(); for(PxU32 i=0, size = mRefless.size();igetSqBoundsId(); PX_ASSERT(mRefs[id] == PX_INVALID_U32); // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h mRefs[id] = finder.find(static_cast(shapes[i]->getBodySim()->getPxActor()), shapes[i]->getPxShape()); } mRefless.clear(); sync.sync(mRefs.begin(), mBoundsIndices.begin(), bounds, mShapes.size()); }