// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCP_SIM_STATS #define PX_PHYSICS_SCP_SIM_STATS #include "PsAtomic.h" #include "PsUserAllocated.h" #include "CmPhysXCommon.h" #include "PxGeometry.h" #include "PxSimulationStatistics.h" namespace physx { struct PxvSimStats; namespace Sc { /* Description: contains statistics for the scene. */ class SimStats : public Ps::UserAllocated { public: SimStats(); void clear(); //set counters to zero void simStart(); void readOut(PxSimulationStatistics& dest, const PxvSimStats& simStats) const; PX_INLINE void incBroadphaseAdds(PxSimulationStatistics::VolumeType v) { numBroadPhaseAddsPending[v]++; } PX_INLINE void incBroadphaseRemoves(PxSimulationStatistics::VolumeType v) { numBroadPhaseRemovesPending[v]++; } private: // Broadphase adds/removes for the current simulation step PxU32 numBroadPhaseAdds[PxSimulationStatistics::eVOLUME_COUNT]; PxU32 numBroadPhaseRemoves[PxSimulationStatistics::eVOLUME_COUNT]; // Broadphase adds/removes for the next simulation step PxU32 numBroadPhaseAddsPending[PxSimulationStatistics::eVOLUME_COUNT]; PxU32 numBroadPhaseRemovesPending[PxSimulationStatistics::eVOLUME_COUNT]; public: typedef PxI32 TriggerPairCountsNonVolatile[PxGeometryType::eCONVEXMESH+1][PxGeometryType::eGEOMETRY_COUNT]; typedef volatile TriggerPairCountsNonVolatile TriggerPairCounts; TriggerPairCounts numTriggerPairs; }; } // namespace Sc } #endif