// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ScPhysics.h" #include "ScScene.h" #include "PxvGlobals.h" #include "PxTolerancesScale.h" #include "Factory.h" using namespace physx; Sc::Physics* Sc::Physics::mInstance = NULL; const PxReal Sc::Physics::sWakeCounterOnCreation = 20.0f*0.02f; namespace physx { namespace Sc { OffsetTable gOffsetTable; } } Sc::Physics::Physics(const PxTolerancesScale& scale, const PxvOffsetTable& pxvOffsetTable) : mScale(scale) , mLowLevelClothFactory(0) { mInstance = this; PxvInit(pxvOffsetTable); } Sc::Physics::~Physics() { #if PX_USE_CLOTH_API if(mLowLevelClothFactory) PX_DELETE(mLowLevelClothFactory); #endif PxvTerm(); mInstance = 0; } #if PX_USE_CLOTH_API void Sc::Physics::registerCloth() { if(!mLowLevelClothFactory) mLowLevelClothFactory = cloth::Factory::createFactory(cloth::Factory::CPU); } #endif