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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PsFoundation.h" #include "PxsContext.h" #include "BpSimpleAABBManager.h" #include "ScElementSim.h" #include "ScElementSimInteraction.h" #include "ScSqBoundsManager.h" #include "ScSimStats.h" using namespace physx; using namespace Sc; static PX_FORCE_INLINE bool interactionHasElement(const Interaction* it, const ElementSim* elem) { if(it->readInteractionFlag(InteractionFlag::eELEMENT_ELEMENT)) { #if PX_USE_PARTICLE_SYSTEM_API PX_ASSERT( (it->getType() == InteractionType::eMARKER) || (it->getType() == InteractionType::eOVERLAP) || (it->getType() == InteractionType::eTRIGGER) || (it->getType() == InteractionType::ePARTICLE_BODY) ); #else PX_ASSERT( (it->getType() == InteractionType::eMARKER) || (it->getType() == InteractionType::eOVERLAP) || (it->getType() == InteractionType::eTRIGGER) ); #endif const ElementSimInteraction* ei = static_cast(it); if((&ei->getElement0() == elem) || (&ei->getElement1() == elem)) return true; } return false; } Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionIterator::getNext() { while(mInteractions!=mInteractionsLast) { Interaction* it = *mInteractions++; if(interactionHasElement(it, mElement)) return static_cast(it); } return NULL; } Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionReverseIterator::getNext() { while(mInteractions!=mInteractionsLast) { Interaction* it = *--mInteractionsLast; if(interactionHasElement(it, mElement)) return static_cast(it); } return NULL; } Sc::ElementSim::ElementSim(ActorSim& actor, ElementType::Enum type) : mNextInActor (NULL), mActor (actor), mType (Ps::to8(type)), mInBroadPhase (false) { initID(); PX_ASSERT((type & 0x03) == type); // we use 2 bits to store actor.onElementAttach(*this); } Sc::ElementSim::~ElementSim() { PX_ASSERT(!mInBroadPhase); releaseID(); mActor.onElementDetach(*this); } void Sc::ElementSim::setElementInteractionsDirty(InteractionDirtyFlag::Enum flag, PxU8 interactionFlag) { ElementSim::ElementInteractionIterator iter = getElemInteractions(); ElementSimInteraction* interaction = iter.getNext(); while(interaction) { if (interaction->readInteractionFlag(interactionFlag)) { static_cast(interaction)->setDirty(flag); } interaction = iter.getNext(); } } // we pun these constants in order to increment the stats when adding and removing from BP PX_COMPILE_TIME_ASSERT(PxU32(PxSimulationStatistics::eRIGID_BODY) == PxU32(Sc::ElementType::eSHAPE)); #if PX_USE_CLOTH_API PX_COMPILE_TIME_ASSERT(PxU32(PxSimulationStatistics::eCLOTH) == PxU32(Sc::ElementType::eCLOTH)); #endif #if PX_USE_PARTICLE_SYSTEM_API PX_COMPILE_TIME_ASSERT(PxU32(PxSimulationStatistics::ePARTICLE_SYSTEM) == PxU32(Sc::ElementType::ePARTICLE_PACKET)); #endif void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, Bp::FilterGroup::Enum group, Ps::IntBool isTrigger) { Sc::Scene& scene = getScene(); bool success = scene.getAABBManager()->addBounds(mElementID, contactDistance, group, this, mActor.getActorCore().getAggregateID(), isTrigger ? PxU8(Sc::ElementType::eTRIGGER) : PxU8(mType) ); if (!success) { Ps::getFoundation().error(PxErrorCode::eINTERNAL_ERROR, __FILE__, __LINE__, "Unable to create broadphase entity because only 32768 shapes are supported"); return; } mInBroadPhase = true; #if PX_ENABLE_SIM_STATS scene.getStatsInternal().incBroadphaseAdds(PxSimulationStatistics::VolumeType(getElementType())); #endif } void Sc::ElementSim::removeFromAABBMgr() { PX_ASSERT(mInBroadPhase); Sc::Scene& scene = getScene(); scene.getAABBManager()->removeBounds(mElementID); scene.getAABBManager()->getChangedAABBMgActorHandleMap().growAndReset(mElementID); mInBroadPhase = false; #if PX_ENABLE_SIM_STATS scene.getStatsInternal().incBroadphaseRemoves(PxSimulationStatistics::VolumeType(getElementType())); #endif }