// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ScConstraintGroupNode.h" #include "ScConstraintProjectionManager.h" #include "PsFoundation.h" #include "ScBodySim.h" #include "ScConstraintSim.h" #include "ScConstraintInteraction.h" using namespace physx; Sc::ConstraintGroupNode::ConstraintGroupNode(BodySim& b) : body(&b), parent(this), tail(this), rank(0), next(NULL), projectionFirstRoot(NULL), projectionNextRoot(NULL), projectionParent(NULL), projectionFirstChild(NULL), projectionNextSibling(NULL), projectionConstraint(NULL), flags(0) { } // // Implementation of FIND of // UNION-FIND algo. // Sc::ConstraintGroupNode& Sc::ConstraintGroupNode::getRoot() { PX_ASSERT(parent); ConstraintGroupNode* root = parent; if (root->parent == root) return *root; else { PxU32 nbHops = 1; root = root->parent; while(root != root->parent) { root = root->parent; nbHops++; } // Write root to all nodes on the path ConstraintGroupNode* curr = this; while(nbHops) { ConstraintGroupNode* n = curr->parent; curr->parent = root; curr = n; nbHops--; } return *root; } } void Sc::ConstraintGroupNode::markForProjectionTreeRebuild(ConstraintProjectionManager& cpManager) { ConstraintGroupNode& root = getRoot(); if (!root.readFlag(ConstraintGroupNode::ePENDING_TREE_UPDATE)) { cpManager.addToPendingTreeUpdates(root); } } void Sc::ConstraintGroupNode::initProjectionData(ConstraintGroupNode* parent_, ConstraintSim* c) { projectionConstraint = c; //add us to parent's child list: if (parent_) { projectionNextSibling = parent_->projectionFirstChild; parent_->projectionFirstChild = this; projectionParent = parent_; } } void Sc::ConstraintGroupNode::clearProjectionData() { projectionFirstRoot = NULL; projectionNextRoot = NULL; projectionParent = NULL; projectionFirstChild = NULL; projectionNextSibling = NULL; projectionConstraint = NULL; } void Sc::ConstraintGroupNode::projectPose(ConstraintGroupNode& node, Ps::Array& projectedBodies) { PX_ASSERT(node.hasProjectionTreeRoot()); Sc::ConstraintProjectionTree::projectPose(node, projectedBodies); }