// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_CLIENT #define PX_PHYSICS_CLIENT #include "PxScene.h" #include "CmPhysXCommon.h" #include "PsUserAllocated.h" namespace physx { namespace Sc { class Client : public Ps::UserAllocated { public: Client() : activeTransforms (PX_DEBUG_EXP("clientActiveTransforms")), activeActors (PX_DEBUG_EXP("clientActiveActors")), posePreviewBodies (PX_DEBUG_EXP("clientPosePreviewBodies")), posePreviewBuffer (PX_DEBUG_EXP("clientPosePreviewBuffer")), behaviorFlags (0), simulationEventCallback (NULL), broadPhaseCallback (NULL) {} Ps::Array activeTransforms; Ps::Array activeActors; Ps::Array posePreviewBodies; // buffer for bodies that requested early report of the integrated pose (eENABLE_POSE_INTEGRATION_PREVIEW). // This buffer gets exposed to users. Is officially accessible from PxSimulationEventCallback::onAdvance() // until the next simulate()/advance(). Ps::Array posePreviewBuffer; // buffer of newly integrated poses for the bodies that requested a preview. This buffer gets exposed // to users. PxClientBehaviorFlags behaviorFlags;// Tracks behavior bits for clients. // User callbacks PxSimulationEventCallback* simulationEventCallback; PxBroadPhaseCallback* broadPhaseCallback; }; } // namespace Sc } #endif