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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SC_PHYSICS #define PX_PHYSICS_SC_PHYSICS #include "PxPhysics.h" #include "PxScene.h" #include "PsUserAllocated.h" #include "CmPhysXCommon.h" #include "PsBasicTemplates.h" #include "PxActor.h" namespace physx { namespace cloth { class Factory; } class PxMaterial; class PxTolerancesScale; struct PxvOffsetTable; #if PX_SUPPORT_GPU_PHYSX class PxPhysXGpu; #endif namespace Sc { class Scene; class StaticCore; class RigidCore; class BodyCore; class ArticulationCore; class ConstraintCore; class ParticleSystemCore; class ClothCore; class ShapeCore; struct OffsetTable { PX_FORCE_INLINE OffsetTable() {} PX_FORCE_INLINE PxActor* convertScRigidStatic2PxActor(StaticCore* sc) const { return Ps::pointerOffset(sc, scRigidStatic2PxActor); } PX_FORCE_INLINE PxActor* convertScRigidDynamic2PxActor(BodyCore* sc) const { return Ps::pointerOffset(sc, scRigidDynamic2PxActor); } PX_FORCE_INLINE PxActor* convertScArticulationLink2PxActor(BodyCore* sc) const { return Ps::pointerOffset(sc, scArticulationLink2PxActor); } PX_FORCE_INLINE PxShape* convertScShape2Px(ShapeCore* sc) const { return Ps::pointerOffset(sc, scShape2Px); } PX_FORCE_INLINE const PxShape* convertScShape2Px(const ShapeCore* sc) const { return Ps::pointerOffset(sc, scShape2Px); } PX_FORCE_INLINE PxArticulation* convertScArticulation2Px(ArticulationCore* sc) const { return Ps::pointerOffset(sc, scArticulation2Px); } PX_FORCE_INLINE const PxArticulation* convertScArticulation2Px(const ArticulationCore* sc) const { return Ps::pointerOffset(sc, scArticulation2Px); } PX_FORCE_INLINE PxConstraint* convertScConstraint2Px(ConstraintCore* sc) const { return Ps::pointerOffset(sc, scConstraint2Px); } PX_FORCE_INLINE const PxConstraint* convertScConstraint2Px(const ConstraintCore* sc) const { return Ps::pointerOffset(sc, scConstraint2Px); } PX_FORCE_INLINE PxParticleFluid* convertScParticleSystem2PxParticleFluid(ParticleSystemCore* sc) const { return Ps::pointerOffset(sc, scParticleSystem2PxParticleFluid); } PX_FORCE_INLINE PxParticleSystem* convertScParticleSystem2Px(ParticleSystemCore* sc) const { return Ps::pointerOffset(sc, scParticleSystem2Px); } PX_FORCE_INLINE PxCloth* convertScCloth2Px(ClothCore* sc) const { return Ps::pointerOffset(sc, scCloth2Px); } ptrdiff_t scRigidStatic2PxActor; ptrdiff_t scRigidDynamic2PxActor; ptrdiff_t scArticulationLink2PxActor; ptrdiff_t scShape2Px; ptrdiff_t scArticulation2Px; ptrdiff_t scConstraint2Px; ptrdiff_t scParticleSystem2PxParticleFluid; ptrdiff_t scParticleSystem2Px; ptrdiff_t scCloth2Px; ptrdiff_t scCore2PxActor[PxActorType::eACTOR_COUNT]; }; extern OffsetTable gOffsetTable; class Physics : public Ps::UserAllocated { public: PX_FORCE_INLINE static Physics& getInstance() { return *mInstance; } Physics(const PxTolerancesScale&, const PxvOffsetTable& pxvOffsetTable); ~Physics(); // use release() instead public: void release(); PX_FORCE_INLINE const PxTolerancesScale& getTolerancesScale() const { return mScale; } #if PX_USE_CLOTH_API void registerCloth(); PX_FORCE_INLINE bool hasLowLevelClothFactory() const { return mLowLevelClothFactory != 0; } PX_FORCE_INLINE cloth::Factory& getLowLevelClothFactory() { PX_ASSERT(mLowLevelClothFactory); return *mLowLevelClothFactory; } #endif private: PxTolerancesScale mScale; static Physics* mInstance; cloth::Factory* mLowLevelClothFactory; public: static const PxReal sWakeCounterOnCreation; }; } // namespace Sc } #endif