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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCP_PARTICLE_SYSTEM_CORE #define PX_PHYSICS_SCP_PARTICLE_SYSTEM_CORE #include "CmPhysXCommon.h" #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "PsArray.h" #include "CmBitMap.h" #include "ScActorCore.h" #include "PxFiltering.h" #include "PtParticleSystemCore.h" #include "particles/PxParticleBaseFlag.h" #include "particles/PxParticleFluidReadData.h" namespace physx { class PxParticleCreationData; class PxParticleBase; class PxvObjectFactory; #if PX_SUPPORT_GPU_PHYSX class PxParticleDeviceExclusiveAccess; #endif namespace Pt { class ParticleData; class ParticleSystemState; } #define MAX_PARTICLES_PER_PARTICLE_SYSTEM PT_PARTICLE_SYSTEM_PARTICLE_LIMIT #define SPH_KERNEL_RADIUS_MULT 2.0f #define SPH_REST_DENSITY 1000.0f namespace Sc { class ParticleSystemSim; class ParticleSystemCore : public ActorCore { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION ParticleSystemCore(const PxEMPTY) : ActorCore(PxEmpty), mSimulationFilterData(PxEmpty), mLLParameter(PxEmpty) {} void exportExtraData(PxSerializationContext& stream); void importExtraData(PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION ParticleSystemCore(const PxActorType::Enum&, PxU32, bool); ~ParticleSystemCore(); //--------------------------------------------------------------------------------- // External API //--------------------------------------------------------------------------------- PxParticleBase* getPxParticleBase(); PxReal getStiffness() const; void setStiffness(PxReal); PxReal getViscosity() const; void setViscosity(PxReal); PxReal getDamping() const; void setDamping(PxReal); PxReal getParticleMass() const; void setParticleMass(PxReal); PxReal getRestitution() const; void setRestitution(PxReal); PxReal getDynamicFriction() const; void setDynamicFriction(PxReal); PxReal getStaticFriction() const; void setStaticFriction(PxReal); const PxFilterData& getSimulationFilterData() const; void setSimulationFilterData(const PxFilterData& data); void resetFiltering(); PxParticleBaseFlags getFlags() const; void setFlags(PxParticleBaseFlags); PxU32 getInternalFlags() const; void setInternalFlags(PxParticleBaseFlags flags); void notifyCpuFallback(); PxParticleReadDataFlags getParticleReadDataFlags() const; void setParticleReadDataFlags(PxParticleReadDataFlags); PxU32 getMaxParticles() const; PxReal getMaxMotionDistance() const; void setMaxMotionDistance(PxReal); PxReal getRestOffset() const; void setRestOffset(PxReal); PxReal getContactOffset() const; void setContactOffset(PxReal); PxReal getGridSize() const; void setGridSize(PxReal); PxReal getRestParticleDistance() const; void setRestParticleDistance(PxReal); //---------------------------------------------------------------------------------------------------------------------------// bool createParticles(const PxParticleCreationData& creationData); void releaseParticles(PxU32 numParticles, const PxStrideIterator& indices); void releaseParticles(); void setPositions(PxU32 numParticles, const PxStrideIterator& indexBuffer, const PxStrideIterator& positionBuffer); void setVelocities(PxU32 numParticles, const PxStrideIterator& indexBuffer, const PxStrideIterator& velocityBuffer); void setRestOffsets(PxU32 numParticles, const PxStrideIterator& indexBuffer, const PxStrideIterator& restOffsetBuffer); void addDeltaVelocities(const Cm::BitMap& bufferMap, const PxVec3* buffer, PxReal multiplier); void getParticleReadData(PxParticleFluidReadData& readData) const; PxU32 getParticleCount() const; const Cm::BitMap& getParticleMap() const; PxBounds3 getWorldBounds() const; //---------------------------------------------------------------------------------------------------------------------------// const PxVec3& getExternalAcceleration() const; void setExternalAcceleration(const PxVec3&); const PxPlane& getProjectionPlane() const; void setProjectionPlane(const PxPlane& plane); #if PX_SUPPORT_GPU_PHYSX void enableDeviceExclusiveModeGpu(); PxParticleDeviceExclusiveAccess* getDeviceExclusiveAccessGpu() const; bool isGpu() const; #endif public: // non-DDI methods: Pt::ParticleSystemParameter& getLowLevelParameter() { return mLLParameter; } ParticleSystemSim* getSim() const; Pt::ParticleData* obtainStandaloneData(); void returnStandaloneData(Pt::ParticleData* stateBuffer); void onOriginShift(const PxVec3& shift); private: Pt::ParticleSystemState& getParticleState(); const Pt::ParticleSystemState& getParticleState() const; private: Pt::ParticleData* mStandaloneData; PxFilterData mSimulationFilterData; // The filter data // External acceleration is set every frame for the LL sim object PxVec3 mExternalAcceleration; // Used for two way interaction executed in HL PxReal mParticleMass; // Merged particleSystem/particleFluid, API + internal parameter Pt::ParticleSystemParameter mLLParameter; }; } // namespace Sc } #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PX_PHYSICS_SCP_PARTICLE_SYSTEM_CORE