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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCP_CLOTH_FABRIC_CORE #define PX_PHYSICS_SCP_CLOTH_FABRIC_CORE #include "CmPhysXCommon.h" #include "PsUserAllocated.h" #include "PxPhysXConfig.h" #include "PxClothFabric.h" #include "PsArray.h" namespace physx { #if PX_USE_CLOTH_API class PxSerializationContext; namespace cloth { class Fabric; } namespace Sc { struct ClothFabricBulkData : public Ps::UserAllocated { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== // constructor and destructor are needed because some compilers zero the memory in the // default constructor and that breaks the serialization related memory markers for // implicitly padded bytes ClothFabricBulkData() {} ~ClothFabricBulkData() {} void exportExtraData(PxSerializationContext& stream); void importExtraData(PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); PxU32 mNbParticles; shdfnd::Array mPhases; shdfnd::Array mSets; shdfnd::Array mRestvalues; shdfnd::Array mIndices; shdfnd::Array mTetherAnchors; shdfnd::Array mTetherLengths; shdfnd::Array mTriangles; }; class ClothFabricCore : public Ps::UserAllocated { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION ClothFabricCore(const PxEMPTY); void exportExtraData(PxSerializationContext& stream); void importExtraData(PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION ClothFabricCore(); ~ClothFabricCore(); PX_FORCE_INLINE cloth::Fabric& getLowLevelFabric() const { PX_ASSERT(mLowLevelFabric); return *mLowLevelFabric; } PX_FORCE_INLINE void setLowLevelGpuFabric(cloth::Fabric* fabric) { mLowLevelGpuFabric = fabric; } bool load(PxInputStream& stream); bool load(const PxClothFabricDesc& desc); PxU32 getNbParticles() const; PxU32 getNbPhases() const; PxU32 getNbSets() const; PxU32 getNbParticleIndices() const; PxU32 getNbRestvalues() const; PxU32 getNbTethers() const; PxU32 getPhases(PxClothFabricPhase* userPhaseIndexBuffer, PxU32 bufferSize) const; PxU32 getRestvalues(PxReal* userRestvalueBuffer, PxU32 bufferSize) const; PxU32 getSets(PxU32* userPhaseBuffer, PxU32 bufferSize) const; PxU32 getParticleIndices(PxU32* userParticleIndexBuffer, PxU32 bufferSize) const; PxU32 getTetherAnchors(PxU32* userAnchorBuffer, PxU32 bufferSize) const; PxU32 getTetherLengths(PxReal* userLengthBuffer, PxU32 bufferSize) const; PxClothFabricPhaseType::Enum getPhaseType(PxU32 phaseIndex) const { return mPhaseTypes[phaseIndex]; } void scaleRestlengths(PxReal scale); private: cloth::Fabric* mLowLevelFabric; cloth::Fabric* mLowLevelGpuFabric; // Each phase has a type defined in PxClothFabricPhaseType::Enum. // The size of this array is the same as number of phases (mPhases.size()) Ps::Array mPhaseTypes; }; } // namespace Sc #endif // PX_USE_CLOTH_API } #endif