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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include "foundation/PxMemory.h" #include "SqPruningPool.h" using namespace physx; using namespace Sq; using namespace Cm; PruningPool::PruningPool() : mNbObjects (0), mMaxNbObjects (0), mWorldBoxes (NULL), mObjects (NULL), mHandleToIndex (NULL), mIndexToHandle (NULL), mFirstRecycledHandle(INVALID_PRUNERHANDLE) { } PruningPool::~PruningPool() { PX_FREE_AND_RESET(mWorldBoxes); PX_FREE_AND_RESET(mObjects); PX_FREE_AND_RESET(mHandleToIndex); PX_FREE_AND_RESET(mIndexToHandle); } bool PruningPool::resize(PxU32 newCapacity) { // PT: we always allocate one extra box, to make sure we can safely use V4 loads on the array PxBounds3* newBoxes = reinterpret_cast(PX_ALLOC(sizeof(PxBounds3)*(newCapacity+1), "PxBounds3")); PrunerPayload* newData = reinterpret_cast(PX_ALLOC(sizeof(PrunerPayload)*newCapacity, "PrunerPayload*")); PrunerHandle* newIndexToHandle = reinterpret_cast(PX_ALLOC(sizeof(PrunerHandle)*newCapacity, "Pruner Index Mapping")); PoolIndex* newHandleToIndex = reinterpret_cast(PX_ALLOC(sizeof(PoolIndex)*newCapacity, "Pruner Index Mapping")); if( (NULL==newBoxes) || (NULL==newData) || (NULL==newIndexToHandle) || (NULL==newHandleToIndex) ) { PX_FREE_AND_RESET(newBoxes); PX_FREE_AND_RESET(newData); PX_FREE_AND_RESET(newIndexToHandle); PX_FREE_AND_RESET(newHandleToIndex); return false; } if(mWorldBoxes) PxMemCopy(newBoxes, mWorldBoxes, mNbObjects*sizeof(PxBounds3)); if(mObjects) PxMemCopy(newData, mObjects, mNbObjects*sizeof(PrunerPayload)); if(mIndexToHandle) PxMemCopy(newIndexToHandle, mIndexToHandle, mNbObjects*sizeof(PrunerHandle)); if(mHandleToIndex) PxMemCopy(newHandleToIndex, mHandleToIndex, mMaxNbObjects*sizeof(PoolIndex)); mMaxNbObjects = newCapacity; PX_FREE_AND_RESET(mWorldBoxes); PX_FREE_AND_RESET(mObjects); PX_FREE_AND_RESET(mHandleToIndex); PX_FREE_AND_RESET(mIndexToHandle); mWorldBoxes = newBoxes; mObjects = newData; mHandleToIndex = newHandleToIndex; mIndexToHandle = newIndexToHandle; return true; } void PruningPool::preallocate(PxU32 newCapacity) { if(newCapacity>mMaxNbObjects) resize(newCapacity); } PxU32 PruningPool::addObjects(PrunerHandle* results, const PxBounds3* bounds, const PrunerPayload* payload, PxU32 count) { for(PxU32 i=0;i(mMaxNbObjects*2, 64))) { // pool can return an invalid handle if memory alloc fails // should probably have an error here or not handle this results[i] = INVALID_PRUNERHANDLE; // PT: we need to write the potentially invalid handle to let users know which object failed first return i; } } PX_ASSERT(mNbObjects!=mMaxNbObjects); const PoolIndex index = mNbObjects++; // update mHandleToIndex and mIndexToHandle mappings PrunerHandle handle; if(mFirstRecycledHandle != INVALID_PRUNERHANDLE) { // mFirstRecycledHandle is an entry into a freelist for removed slots // this path is only taken if we have any removed slots handle = mFirstRecycledHandle; mFirstRecycledHandle = mHandleToIndex[handle]; } else { handle = index; } // PT: TODO: investigate why we added mIndexToHandle/mHandleToIndex. The initial design with 'Prunable' objects didn't need these arrays. // PT: these 3 arrays are "parallel" mWorldBoxes [index] = bounds[i]; // store the payload and AABB in parallel arrays mObjects [index] = payload[i]; mIndexToHandle [index] = handle; mHandleToIndex[handle] = index; results[i] = handle; } return count; } PoolIndex PruningPool::removeObject(PrunerHandle h) { PX_ASSERT(mNbObjects); // remove the object and its AABB by provided PrunerHandle and update mHandleToIndex and mIndexToHandle mappings const PoolIndex indexOfRemovedObject = mHandleToIndex[h]; // retrieve object's index from handle const PoolIndex indexOfLastObject = --mNbObjects; // swap the object at last index with index if(indexOfLastObject!=indexOfRemovedObject) { // PT: move last object's data to recycled spot (from removed object) // PT: the last object has moved so we need to handle the mappings for this object // PT: TODO: investigate where this double-mapping comes from. Should not be needed... // PT: these 3 arrays are "parallel" const PrunerHandle handleOfLastObject = mIndexToHandle[indexOfLastObject]; mWorldBoxes [indexOfRemovedObject] = mWorldBoxes [indexOfLastObject]; mObjects [indexOfRemovedObject] = mObjects [indexOfLastObject]; mIndexToHandle [indexOfRemovedObject] = handleOfLastObject; mHandleToIndex[handleOfLastObject] = indexOfRemovedObject; } // mHandleToIndex also stores the freelist for removed handles (in place of holes formed by removed handles) mHandleToIndex[h] = mFirstRecycledHandle; // update linked list of available recycled handles mFirstRecycledHandle = h; // update the list head return indexOfLastObject; } void PruningPool::shiftOrigin(const PxVec3& shift) { for(PxU32 i=0; i < mNbObjects; i++) { mWorldBoxes[i].minimum -= shift; mWorldBoxes[i].maximum -= shift; } }