// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_PRUNERTREEMAP_H #define SQ_PRUNERTREEMAP_H #include "SqTypedef.h" #include "PsArray.h" namespace physx { namespace Sq { static const PxU32 INVALID_NODE_ID = 0xFFffFFff; static const PxU32 INVALID_POOL_ID = 0xFFffFFff; // Maps pruning pool indices to AABB-tree indices (i.e. locates the object's box in the aabb-tree nodes pool) // // The map spans pool indices from 0..N-1, where N is the number of pool entries when the map was created from a tree. // // It maps: // to node indices in the range 0..M-1, where M is the number of nodes in the tree the map was created from, // or to INVALID_NODE_ID if the pool entry was removed or pool index is outside input domain. // // The map is the inverse of the tree mapping: (node[map[poolID]].primitive == poolID) is true at all times. class AABBTreeUpdateMap { public: AABBTreeUpdateMap() {} ~AABBTreeUpdateMap() {} void release() { mMapping.reset(); } // indices offset used when indices are shifted from objects (used for merged trees) void initMap(PxU32 numPoolObjects, const Sq::AABBTree& tree); void invalidate(PoolIndex poolIndex, PoolIndex replacementPoolIndex, Sq::AABBTree& tree); PX_FORCE_INLINE TreeNodeIndex operator[](PxU32 poolIndex) const { return poolIndex < mMapping.size() ? mMapping[poolIndex] : INVALID_NODE_ID; } private: // maps from prunerIndex (index in the PruningPool) to treeNode index // this will only map to leaf tree nodes Ps::Array mMapping; }; } } #endif