// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_XML_SERIALIZER_H #define PX_XML_SERIALIZER_H #include "PxExtensionMetaDataObjects.h" #include "SnXmlVisitorWriter.h" namespace physx { namespace Sn { void writeHeightFieldSample( PxOutputStream& inStream, const PxHeightFieldSample& inSample ) { PxU32 retval = 0; PxU8* writePtr( reinterpret_cast< PxU8*>( &retval ) ); const PxU8* inPtr( reinterpret_cast( &inSample ) ); if ( isBigEndian() ) { //Height field samples are a //16 bit integer followed by two bytes. //right now, data is 2 1 3 4 //We need a 32 bit integer that //when read in by a LE system is 4 3 2 1. //Thus, we need a BE integer that looks like: //4 3 2 1 writePtr[0] = inPtr[3]; writePtr[1] = inPtr[2]; writePtr[2] = inPtr[0]; writePtr[3] = inPtr[1]; } else { writePtr[0] = inPtr[0]; writePtr[1] = inPtr[1]; writePtr[2] = inPtr[2]; writePtr[3] = inPtr[3]; } inStream << retval; } template inline void writeStridedBufferProperty( XmlWriter& writer, MemoryBuffer& tempBuffer, const char* inPropName, const void* inData, PxU32 inStride, PxU32 inCount, PxU32 inItemsPerLine, TWriteOperator inOperator ) { PX_ASSERT( inStride == 0 || inStride == sizeof( TDataType ) ); PX_UNUSED( inStride ); writeBuffer( writer, tempBuffer , inItemsPerLine, reinterpret_cast( inData ) , inCount, inPropName, inOperator ); } template inline void writeStridedBufferProperty( XmlWriter& writer, MemoryBuffer& tempBuffer, const char* inPropName, const PxStridedData& inData, PxU32 inCount, PxU32 inItemsPerLine, TWriteOperator inOperator ) { writeStridedBufferProperty( writer, tempBuffer, inPropName, inData.data, inData.stride, inCount, inItemsPerLine, inOperator ); } template inline void writeStridedBufferProperty( XmlWriter& writer, MemoryBuffer& tempBuffer, const char* inPropName, const PxTypedStridedData& inData, PxU32 inCount, PxU32 inItemsPerLine, TWriteOperator inOperator ) { writeStridedBufferProperty( writer, tempBuffer, inPropName, inData.data, inData.stride, inCount, inItemsPerLine, inOperator ); } template inline void writeStridedBufferProperty( XmlWriter& writer, MemoryBuffer& tempBuffer, const char* inPropName, const PxBoundedData& inData, PxU32 inItemsPerLine, TWriteOperator inWriteOperator ) { writeStridedBufferProperty( writer, tempBuffer, inPropName, inData, inData.count, inItemsPerLine, inWriteOperator ); } template inline void writeStridedBufferProperty( XmlWriter& writer, MemoryBuffer& tempBuffer, const char* inPropName, PxStrideIterator& inData, PxU32 inCount, PxU32 inItemsPerLine, TWriteOperator inWriteOperator ) { writeStrideBuffer(writer, tempBuffer , inItemsPerLine, inData, PtrAccess , inCount, inPropName, inData.stride(), inWriteOperator ); } template inline void writeStridedFlagsProperty( XmlWriter& writer, MemoryBuffer& tempBuffer, const char* inPropName, PxStrideIterator& inData, PxU32 inCount, PxU32 inItemsPerLine, const PxU32ToName* inTable ) { writeStrideFlags(writer, tempBuffer , inItemsPerLine, inData, PtrAccess , inCount, inPropName, inTable ); } } } #endif