// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_XML_MEMORY_POOL_STREAMS_H #define PX_XML_MEMORY_POOL_STREAMS_H #include "foundation/PxTransform.h" #include "foundation/PxIO.h" #include "SnXmlMemoryPool.h" #include "CmPhysXCommon.h" namespace physx { template struct XmlDefaultValue { bool force_compile_error; }; #define XML_DEFINE_DEFAULT_VALUE(type, defVal ) \ template<> \ struct XmlDefaultValue \ { \ type getDefaultValue() { return type(defVal); } \ }; XML_DEFINE_DEFAULT_VALUE(PxU8, 0) XML_DEFINE_DEFAULT_VALUE(PxI8, 0) XML_DEFINE_DEFAULT_VALUE(PxU16, 0) XML_DEFINE_DEFAULT_VALUE(PxI16, 0) XML_DEFINE_DEFAULT_VALUE(PxU32, 0) XML_DEFINE_DEFAULT_VALUE(PxI32, 0) XML_DEFINE_DEFAULT_VALUE(PxU64, 0) XML_DEFINE_DEFAULT_VALUE(PxI64, 0) XML_DEFINE_DEFAULT_VALUE(PxF32, 0) XML_DEFINE_DEFAULT_VALUE(PxF64, 0) #undef XML_DEFINE_DEFAULT_VALUE template<> struct XmlDefaultValue { PxVec3 getDefaultValue() { return PxVec3( 0,0,0 ); } }; template<> struct XmlDefaultValue { PxTransform getDefaultValue() { return PxTransform(PxIdentity); } }; template<> struct XmlDefaultValue { PxQuat getDefaultValue() { return PxQuat(PxIdentity); } }; /** * Mapping of PxOutputStream to a memory pool manager. * Allows write-then-read semantics of a set of * data. Can safely write up to 4GB of data; then you * will silently fail... */ template struct MemoryBufferBase : public PxOutputStream, public PxInputStream { TAllocatorType* mManager; mutable PxU32 mWriteOffset; mutable PxU32 mReadOffset; PxU8* mBuffer; PxU32 mCapacity; MemoryBufferBase( TAllocatorType* inManager ) : mManager( inManager ) , mWriteOffset( 0 ) , mReadOffset( 0 ) , mBuffer( NULL ) , mCapacity( 0 ) { } virtual ~MemoryBufferBase() { mManager->deallocate( mBuffer ); } PxU8* releaseBuffer() { clear(); mCapacity = 0; PxU8* retval(mBuffer); mBuffer = NULL; return retval; } void clear() { mWriteOffset = mReadOffset = 0; } virtual PxU32 read(void* dest, PxU32 count) { bool fits = ( mReadOffset + count ) <= mWriteOffset; PX_ASSERT( fits ); if ( fits ) { PxMemCopy( dest, mBuffer + mReadOffset, count ); mReadOffset += count; return count; } return 0; } inline void checkCapacity( PxU32 inNewCapacity ) { if ( mCapacity < inNewCapacity ) { PxU32 newCapacity = 32; while( newCapacity < inNewCapacity ) newCapacity = newCapacity << 1; PxU8* newData( mManager->allocate( newCapacity ) ); if ( mWriteOffset ) PxMemCopy( newData, mBuffer, mWriteOffset ); mManager->deallocate( mBuffer ); mBuffer = newData; mCapacity = newCapacity; } } virtual PxU32 write(const void* src, PxU32 count) { checkCapacity( mWriteOffset + count ); PxMemCopy( mBuffer + mWriteOffset, src, count ); mWriteOffset += count; return count; } }; class MemoryBuffer : public MemoryBufferBase { public: MemoryBuffer( CMemoryPoolManager* inManager ) : MemoryBufferBase( inManager ) {} }; } #endif