// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_XML_MEMORY_ALLOCATOR_H #define PX_XML_MEMORY_ALLOCATOR_H #include "foundation/PxSimpleTypes.h" namespace physx { class XmlMemoryAllocator { protected: virtual ~XmlMemoryAllocator(){} public: virtual PxU8* allocate(PxU32 inSize) = 0; virtual void deallocate( PxU8* inMem ) = 0; virtual PxAllocatorCallback& getAllocator() = 0; template TObjectType* allocate() { TObjectType* retval = reinterpret_cast< TObjectType* >( allocate( sizeof( TObjectType ) ) ); new (retval) TObjectType(); return retval; } template TObjectType* allocate(const TArgType &arg) { TObjectType* retval = reinterpret_cast< TObjectType* >( allocate( sizeof( TObjectType ) ) ); new (retval) TObjectType(arg); return retval; } template void deallocate( TObjectType* inObject ) { deallocate( reinterpret_cast( inObject ) ); } template inline TObjectType* batchAllocate(PxU32 inCount ) { TObjectType* retval = reinterpret_cast( allocate( sizeof(TObjectType) * inCount ) ); for ( PxU32 idx = 0; idx < inCount; ++idx ) { new (retval + idx) TObjectType(); } return retval; } template inline TObjectType* batchAllocate(PxU32 inCount, const TArgType &arg) { TObjectType* retval = reinterpret_cast( allocate( sizeof(TObjectType) * inCount ) ); for ( PxU32 idx = 0; idx < inCount; ++idx ) { new (retval + idx) TObjectType(arg); } return retval; } //Duplicate function definition for gcc. template inline TObjectType* batchAllocate(TObjectType*, PxU32 inCount ) { TObjectType* retval = reinterpret_cast( allocate( sizeof(TObjectType) * inCount ) ); for ( PxU32 idx = 0; idx < inCount; ++idx ) { new (retval + idx) TObjectType(); } return retval; } }; struct XmlMemoryAllocatorImpl : public XmlMemoryAllocator { Sn::TMemoryPoolManager mManager; XmlMemoryAllocatorImpl( PxAllocatorCallback& inAllocator ) : mManager( inAllocator ) { } XmlMemoryAllocatorImpl &operator=(const XmlMemoryAllocatorImpl &); virtual PxAllocatorCallback& getAllocator() { return mManager.getWrapper().getAllocator(); } virtual PxU8* allocate(PxU32 inSize ) { if ( !inSize ) return NULL; return mManager.allocate( inSize ); } virtual void deallocate( PxU8* inMem ) { if ( inMem ) mManager.deallocate( inMem ); } }; } #endif