// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_REPX_SERIALIZER_IMPL_H #define PX_REPX_SERIALIZER_IMPL_H #include "PsUserAllocated.h" #include "SnXmlVisitorWriter.h" #include "SnXmlVisitorReader.h" namespace physx { using namespace Sn; /** * The repx serializer impl takes the raw, untyped repx extension interface * and implements the simpler functions plus does the reinterpret-casts required * for any object to implement the serializer safely. */ template struct RepXSerializerImpl : public PxRepXSerializer, shdfnd::UserAllocated { protected: RepXSerializerImpl( const RepXSerializerImpl& inOther ); RepXSerializerImpl& operator=( const RepXSerializerImpl& inOther ); public: PxAllocatorCallback& mAllocator; RepXSerializerImpl( PxAllocatorCallback& inAllocator ) : mAllocator( inAllocator ) { } virtual const char* getTypeName() { return PxTypeInfo::name(); } virtual void objectToFile( const PxRepXObject& inLiveObject, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& inArgs ) { const TLiveType* theObj = reinterpret_cast( inLiveObject.serializable ); objectToFileImpl( theObj, inCollection, inWriter, inTempBuffer, inArgs ); } virtual PxRepXObject fileToObject( XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection ) { TLiveType* theObj( allocateObject( inArgs ) ); if ( theObj ) if(fileToObjectImpl( theObj, inReader, inAllocator, inArgs, inCollection )) return PxCreateRepXObject(theObj); return PxRepXObject(); } virtual void objectToFileImpl( const TLiveType* inObj, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& /*inArgs*/) { writeAllProperties( inObj, inWriter, inTempBuffer, *inCollection ); } virtual bool fileToObjectImpl( TLiveType* inObj, XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection ) { return readAllProperties( inArgs, inReader, inObj, inAllocator, *inCollection ); } virtual TLiveType* allocateObject( PxRepXInstantiationArgs& inArgs ) = 0; }; } #endif