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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_REPXCOLLECTION_H #define PX_REPXCOLLECTION_H #include "common/PxTolerancesScale.h" #include "PxRepXSerializer.h" namespace physx { namespace Sn { struct XmlNode; struct RepXCollectionItem { PxRepXObject liveObject; XmlNode* descriptor; RepXCollectionItem( PxRepXObject inItem = PxRepXObject(), XmlNode* inDescriptor = NULL ) : liveObject( inItem ) , descriptor( inDescriptor ) { } }; struct RepXDefaultEntry { const char* name; const char* value; RepXDefaultEntry( const char* pn, const char* val ) : name( pn ), value( val ){} }; /** * The result of adding an object to the collection. */ struct RepXAddToCollectionResult { enum Enum { Success, SerializerNotFound, InvalidParameters, //Null data passed in. AlreadyInCollection }; PxSerialObjectId collectionId; Enum result; RepXAddToCollectionResult( Enum inResult = Success, const PxSerialObjectId inId = 0 ) : collectionId( inId ) , result( inResult ) { } bool isValid() { return result == Success && collectionId != 0; } }; /** * A RepX collection contains a set of static data objects that can be transformed * into live objects. It uses RepX serializer to do two transformations: * live object <-> collection object (descriptor) * collection object <-> file system. * * A live object is considered to be something live in the physics * world such as a material or a rigidstatic. * * A collection object is a piece of data from which a live object * of identical characteristics can be created. * * Clients need to pass PxCollection so that objects can resolve * references. In addition, objects must be added in an order such that * references can be resolved in the first place. So objects must be added * to the collection *after* objects they are dependent upon. * * When deserializing from a file, the collection will allocate char*'s that will * not be freed when the collection itself is freed. The user must be responsible * for these character allocations. */ class RepXCollection { protected: virtual ~RepXCollection(){} public: virtual void destroy() = 0; /** * Set the scale on this collection. The scale is saved with the collection. * * If the scale wasn't set, it will be invalid. */ virtual void setTolerancesScale( const PxTolerancesScale& inScale ) = 0; /** * Get the scale that was set at collection creation time or at load time. * If this is a loaded file and the source data does not contain a scale * this value will be invalid (PxTolerancesScale::isValid()). */ virtual PxTolerancesScale getTolerancesScale() const = 0; /** * Set the up vector on this collection. The up vector is saved with the collection. * * If the up vector wasn't set, it will be (0,0,0). */ virtual void setUpVector( const PxVec3& inUpVector ) = 0; /** * If the up vector wasn't set, it will be (0,0,0). Else this will be the up vector * optionally set when the collection was created. */ virtual PxVec3 getUpVector() const = 0; virtual const char* getVersion() = 0; static const char* getLatestVersion(); //Necessary accessor functions for translation/upgrading. virtual const RepXCollectionItem* begin() const = 0; virtual const RepXCollectionItem* end() const = 0; //Performs a deep copy of the repx node. virtual XmlNode* copyRepXNode( const XmlNode* srcNode ) = 0; virtual void addCollectionItem( RepXCollectionItem inItem ) = 0; //Create a new repx node with this name. Its value is unset. virtual XmlNode& createRepXNode( const char* name ) = 0; virtual RepXCollection& createCollection( const char* inVersionStr ) = 0; //Release this when finished. virtual XmlReaderWriter& createNodeEditor() = 0; virtual PxAllocatorCallback& getAllocator() = 0; virtual bool instantiateCollection( PxRepXInstantiationArgs& inArgs, PxCollection& inPxCollection ) = 0; virtual RepXAddToCollectionResult addRepXObjectToCollection( const PxRepXObject& inObject, PxCollection* inCollection, PxRepXInstantiationArgs& inArgs ) = 0; /** * Save this collection out to a file stream. Uses the RepX serialize to perform * collection object->file conversions. * * /param[in] inStream Write-only stream to save collection out to. */ virtual void save( PxOutputStream& inStream ) = 0; }; } } #endif