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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxMetaDataObjects.h" #include "PxExtensionMetaDataObjects.h" #include "ExtJointMetaDataExtensions.h" #include "SnJointRepXSerializer.h" namespace physx { template inline TJointType* createJoint( PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1 ) { PX_UNUSED(physics); PX_UNUSED(actor0); PX_UNUSED(actor1); PX_UNUSED(localFrame0); PX_UNUSED(localFrame1); return NULL; } template<> inline PxD6Joint* createJoint(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { return PxD6JointCreate( physics, actor0, localFrame0, actor1, localFrame1 ); } template<> inline PxDistanceJoint* createJoint(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { return PxDistanceJointCreate( physics, actor0, localFrame0, actor1, localFrame1 ); } template<> inline PxFixedJoint* createJoint(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { return PxFixedJointCreate( physics, actor0, localFrame0, actor1, localFrame1 ); } template<> inline PxPrismaticJoint* createJoint(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { return PxPrismaticJointCreate( physics, actor0, localFrame0, actor1, localFrame1 ); } template<> inline PxRevoluteJoint* createJoint(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { return PxRevoluteJointCreate( physics, actor0, localFrame0, actor1, localFrame1 ); } template<> inline PxSphericalJoint* createJoint(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { return PxSphericalJointCreate( physics, actor0, localFrame0, actor1, localFrame1 ); } template PxRepXObject PxJointRepXSerializer::fileToObject( XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection ) { PxRigidActor* actor0 = NULL; PxRigidActor* actor1 = NULL; PxTransform localPose0 = PxTransform(PxIdentity); PxTransform localPose1 = PxTransform(PxIdentity); bool ok = true; if ( inReader.gotoChild( "Actors" ) ) { ok = readReference( inReader, *inCollection, "actor0", actor0 ); ok &= readReference( inReader, *inCollection, "actor1", actor1 ); inReader.leaveChild(); } TJointType* theJoint = !ok ? NULL : createJoint( inArgs.physics, actor0, localPose0, actor1, localPose1 ); if ( theJoint ) { PxConstraint* constraint = theJoint->getConstraint(); PX_ASSERT( constraint ); inCollection->add( *constraint ); this->fileToObjectImpl( theJoint, inReader, inAllocator, inArgs, inCollection ); } return PxCreateRepXObject(theJoint); } template void PxJointRepXSerializer::objectToFileImpl( const TJointType* inObj, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& ) { writeAllProperties( inObj, inWriter, inTempBuffer, *inCollection ); } // explicit template instantiations template struct PxJointRepXSerializer; template struct PxJointRepXSerializer; template struct PxJointRepXSerializer; template struct PxJointRepXSerializer; template struct PxJointRepXSerializer; template struct PxJointRepXSerializer; }