// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "SnSerialUtils.h" #include "PsString.h" #include "PxSerialization.h" #include "PxPhysicsVersion.h" #include "PsBasicTemplates.h" using namespace physx; namespace { #define SN_NUM_BINARY_PLATFORMS 13 const PxU32 sBinaryPlatformTags[SN_NUM_BINARY_PLATFORMS] = { PX_MAKE_FOURCC('W','_','3','2'), PX_MAKE_FOURCC('W','_','6','4'), PX_MAKE_FOURCC('L','_','3','2'), PX_MAKE_FOURCC('L','_','6','4'), PX_MAKE_FOURCC('M','_','3','2'), PX_MAKE_FOURCC('M','_','6','4'), PX_MAKE_FOURCC('M','O','C','A'), PX_MAKE_FOURCC('A','N','D','R'), PX_MAKE_FOURCC('A','I','O','S'), PX_MAKE_FOURCC('A','A','6','4'), PX_MAKE_FOURCC('X','O','N','E'), PX_MAKE_FOURCC('N','X','3','2'), PX_MAKE_FOURCC('N','X','6','4') }; const char* sBinaryPlatformNames[SN_NUM_BINARY_PLATFORMS] = { "win32", "win64", "linux32", "linux64", "macOSX32", "macOSX64", "ps4", "android", "ios", "ios64", "xboxone", "switch32", "switch64" }; #define SN_NUM_BINARY_COMPATIBLE_VERSIONS 1 // // Important: if you adjust the following structure, please adjust the comment for PX_BINARY_SERIAL_VERSION as well // const Ps::Pair sBinaryCompatibleVersions[SN_NUM_BINARY_COMPATIBLE_VERSIONS] = { Ps::Pair(PX_PHYSICS_VERSION, PX_BINARY_SERIAL_VERSION) }; } namespace physx { namespace Sn { PxU32 getBinaryPlatformTag() { #if PX_WINDOWS && PX_X86 return sBinaryPlatformTags[0]; #elif PX_WINDOWS && PX_X64 return sBinaryPlatformTags[1]; #elif PX_LINUX && (PX_X86 || PX_ARM) return sBinaryPlatformTags[2]; #elif PX_LINUX && (PX_X64 || PX_A64) return sBinaryPlatformTags[3]; #elif PX_OSX && PX_X86 return sBinaryPlatformTags[4]; #elif PX_OSX && PX_X64 return sBinaryPlatformTags[5]; #elif PX_PS4 return sBinaryPlatformTags[6]; #elif PX_ANDROID return sBinaryPlatformTags[7]; #elif PX_IOS && PX_ARM return sBinaryPlatformTags[8]; #elif PX_IOS && PX_A64 return sBinaryPlatformTags[9]; #elif PX_XBOXONE return sBinaryPlatformTags[10]; #elif PX_SWITCH && !PX_A64 return sBinaryPlatformTags[11]; #elif PX_SWITCH && PX_A64 return sBinaryPlatformTags[12]; #else #error Unknown binary platform #endif } bool isBinaryPlatformTagValid(physx::PxU32 platformTag) { PxU32 platformIndex = 0; while (platformIndex < SN_NUM_BINARY_PLATFORMS && platformTag != sBinaryPlatformTags[platformIndex]) platformIndex++; return platformIndex < SN_NUM_BINARY_PLATFORMS; } const char* getBinaryPlatformName(physx::PxU32 platformTag) { PxU32 platformIndex = 0; while (platformIndex < SN_NUM_BINARY_PLATFORMS && platformTag != sBinaryPlatformTags[platformIndex]) platformIndex++; return (platformIndex == SN_NUM_BINARY_PLATFORMS) ? "unknown" : sBinaryPlatformNames[platformIndex]; } bool checkCompatibility(const PxU32 version, const PxU32 binaryVersion) { for(PxU32 i =0; i