// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SN_FILE_H #define SN_FILE_H // fopen_s - returns 0 on success, non-zero on failure #if PX_MICROSOFT_FAMILY #include namespace physx { namespace sn { PX_INLINE PxI32 fopen_s(FILE** file, const char* name, const char* mode) { static const PxU32 MAX_LEN = 300; char buf[MAX_LEN+1]; PxU32 i; for(i = 0; i namespace physx { namespace sn { PX_INLINE PxI32 fopen_s(FILE** file, const char* name, const char* mode) { FILE* fp = ::fopen(name, mode); if(fp) { *file = fp; return PxI32(0); } return -1; } } // namespace sn } // namespace physx #else #error "Platform not supported!" #endif #endif //SN_FILE_H