// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef PX_CONVX_OUTPUT_H #define PX_CONVX_OUTPUT_H #include "foundation/PxSimpleTypes.h" namespace physx { namespace Sn { struct PxMetaDataEntry; class ConvX; typedef void (Sn::ConvX::*ConvertCallback) (const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); inline_ void flip(PxI16& v) { PxI8* b = reinterpret_cast(&v); PxI8 temp = b[0]; b[0] = b[1]; b[1] = temp; } inline_ void flip(PxU16& v) { flip(reinterpret_cast(v)); } inline_ void flip32(PxI8* b) { PxI8 temp = b[0]; b[0] = b[3]; b[3] = temp; temp = b[1]; b[1] = b[2]; b[2] = temp; } inline_ void flip(PxI32& v) { PxI8* b = reinterpret_cast(&v); flip32(b); } inline_ void flip(PxU32& v) { PxI8* b = reinterpret_cast(&v); flip32(b); } inline_ void flip(PxI64& v) { PxI8* b = reinterpret_cast(&v); PxI8 temp = b[0]; b[0] = b[7]; b[7] = temp; temp = b[1]; b[1] = b[6]; b[6] = temp; temp = b[2]; b[2] = b[5]; b[5] = temp; temp = b[3]; b[3] = b[4]; b[4] = temp; } inline_ void flip(PxF32& v) { PxI8* b = reinterpret_cast(&v); flip32(b); } inline_ void flip(void*& v) { PxI8* b = reinterpret_cast(&v); flip32(b); } inline_ void flip(const PxI8*& v) { PxI8* b = const_cast(v); flip32(b); } } } #endif