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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxTriangleMeshExt.h" #include "PxMeshQuery.h" #include "PxGeometryQuery.h" #include "PxTriangleMeshGeometry.h" #include "PxHeightFieldGeometry.h" #include "PxTriangleMesh.h" #include "PsAllocator.h" using namespace physx; PxMeshOverlapUtil::PxMeshOverlapUtil() : mResultsMemory(mResults), mNbResults(0), mMaxNbResults(256) { } PxMeshOverlapUtil::~PxMeshOverlapUtil() { if(mResultsMemory != mResults) PX_FREE(mResultsMemory); } PxU32 PxMeshOverlapUtil::findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose) { bool overflow; PxU32 nbTouchedTris = PxMeshQuery::findOverlapTriangleMesh(geom, geomPose, meshGeom, meshPose, mResultsMemory, mMaxNbResults, 0, overflow); if(overflow) { const PxU32 maxNbTris = meshGeom.triangleMesh->getNbTriangles(); if(!maxNbTris) { mNbResults = 0; return 0; } if(mMaxNbResults(PX_ALLOC(sizeof(PxU32)*maxNbTris, "PxMeshOverlapUtil::findOverlap")); mMaxNbResults = maxNbTris; } nbTouchedTris = PxMeshQuery::findOverlapTriangleMesh(geom, geomPose, meshGeom, meshPose, mResultsMemory, mMaxNbResults, 0, overflow); PX_ASSERT(nbTouchedTris); PX_ASSERT(!overflow); } mNbResults = nbTouchedTris; return nbTouchedTris; } PxU32 PxMeshOverlapUtil::findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose) { bool overflow = true; PxU32 nbTouchedTris = 0; do { nbTouchedTris = PxMeshQuery::findOverlapHeightField(geom, geomPose, hfGeom, hfPose, mResultsMemory, mMaxNbResults, 0, overflow); if(overflow) { const PxU32 maxNbTris = mMaxNbResults * 2; if(mResultsMemory != mResults) PX_FREE(mResultsMemory); mResultsMemory = reinterpret_cast(PX_ALLOC(sizeof(PxU32)*maxNbTris, "PxMeshOverlapUtil::findOverlap")); mMaxNbResults = maxNbTris; } }while(overflow); mNbResults = nbTouchedTris; return nbTouchedTris; } namespace { template bool computeMeshPenetrationT(PxVec3& direction, PxReal& depth, const PxGeometry& geom, const PxTransform& geomPose, const MeshGeometry& meshGeom, const PxTransform& meshPose, PxU32 maxIter, PxU32* nbIterOut) { PxU32 nbIter = 0; PxTransform pose = geomPose; for (; nbIter < maxIter; nbIter++) { PxVec3 currentDir; PxF32 currentDepth; if (!PxGeometryQuery::computePenetration(currentDir, currentDepth, geom, pose, meshGeom, meshPose)) break; pose.p += currentDir * currentDepth; } if(nbIterOut) *nbIterOut = nbIter; PxVec3 diff = pose.p - geomPose.p; depth = diff.magnitude(); if (depth>0) direction = diff / depth; return nbIter!=0; } } bool physx::PxComputeTriangleMeshPenetration(PxVec3& direction, PxReal& depth, const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose, PxU32 maxIter, PxU32* nbIter) { return computeMeshPenetrationT(direction, depth, geom, geomPose, meshGeom, meshPose, maxIter, nbIter); } PxVec3 physx::PxComputeMeshPenetration(PxU32 maxIter, const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose, PxU32& nb) { PxVec3 direction; PxReal depth; computeMeshPenetrationT(direction, depth, geom, geomPose, meshGeom, meshPose, maxIter, &nb); return direction * depth; } bool physx::PxComputeHeightFieldPenetration(PxVec3& direction, PxReal& depth, const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& meshPose, PxU32 maxIter, PxU32* nbIter) { return computeMeshPenetrationT(direction, depth, geom, geomPose, hfGeom, meshPose, maxIter, nbIter); } PxVec3 physx::PxComputeHeightFieldPenetration(PxU32 maxIter, const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& meshGeom, const PxTransform& meshPose, PxU32& nb) { PxVec3 direction; PxReal depth; computeMeshPenetrationT(direction, depth, geom, geomPose, meshGeom, meshPose, maxIter, &nb); return direction * depth; }