// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtSphericalJoint.h" #include "ExtConstraintHelper.h" #include "CmConeLimitHelper.h" #include "CmRenderOutput.h" namespace physx { namespace Ext { PxU32 SphericalJointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale &invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w) { using namespace joint; const SphericalJointData& data = *reinterpret_cast(constantBlock); invMassScale = data.invMassScale; PxTransform cA2w = bA2w * data.c2b[0]; PxTransform cB2w = bB2w * data.c2b[1]; if(cB2w.q.dot(cA2w.q)<0) cB2w.q = -cB2w.q; body0WorldOffset = cB2w.p-bA2w.p; joint::ConstraintHelper ch(constraints, cB2w.p - bA2w.p, cB2w.p - bB2w.p); if(data.jointFlags & PxSphericalJointFlag::eLIMIT_ENABLED) { PxQuat swing, twist; Ps::separateSwingTwist(cA2w.q.getConjugate() * cB2w.q, swing, twist); PX_ASSERT(PxAbs(swing.x)<1e-6f); Cm::ConeLimitHelper coneHelper(data.tanQZLimit, data.tanQYLimit, data.tanQPad); PxVec3 axis; PxReal error; if(coneHelper.getLimit(swing, axis, error)) ch.angularLimit(cA2w.rotate(axis),error,data.limit); } ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, 0); return ch.getCount(); } }//namespace } //~PX_SERIALIZATION