// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtSphericalJoint.h" #include "ExtConstraintHelper.h" #include "CmConeLimitHelper.h" #include "CmRenderOutput.h" namespace physx { namespace Ext { PxU32 SphericalJointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale &invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w) { using namespace joint; const SphericalJointData& data = *reinterpret_cast(constantBlock); invMassScale = data.invMassScale; PxTransform cA2w = bA2w * data.c2b[0]; PxTransform cB2w = bB2w * data.c2b[1]; if(cB2w.q.dot(cA2w.q)<0) cB2w.q = -cB2w.q; body0WorldOffset = cB2w.p-bA2w.p; joint::ConstraintHelper ch(constraints, cA2w.p - bA2w.p, cB2w.p - bB2w.p); if(data.jointFlags & PxSphericalJointFlag::eLIMIT_ENABLED) { PxQuat swing, twist; Ps::separateSwingTwist(cA2w.q.getConjugate() * cB2w.q, swing, twist); PX_ASSERT(PxAbs(swing.x)<1e-6f); const PxReal pad = data.limit.isSoft() ? 0.0f : data.tanQPad; Cm::ConeLimitHelper coneHelper(data.tanQZLimit, data.tanQYLimit, pad); PxVec3 axis; PxReal error; if(coneHelper.getLimit(swing, axis, error)) ch.angularLimit(cA2w.rotate(axis),error,data.limit); } ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, 0); return ch.getCount(); } }//namespace } //~PX_SERIALIZATION