// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtRevoluteJoint.h" #include "PsUtilities.h" #include "ExtConstraintHelper.h" #include "CmRenderOutput.h" #include "PsMathUtils.h" namespace physx { namespace Ext { PxU32 RevoluteJointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale &invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w) { const RevoluteJointData& data = *reinterpret_cast(constantBlock); invMassScale = data.invMassScale; const PxJointAngularLimitPair& limit = data.limit; bool limitEnabled = data.jointFlags & PxRevoluteJointFlag::eLIMIT_ENABLED; bool limitIsLocked = limitEnabled && limit.lower >= limit.upper; PxTransform cA2w = bA2w * data.c2b[0]; PxTransform cB2w = bB2w * data.c2b[1]; if(cB2w.q.dot(cA2w.q)<0.f) cB2w.q = -cB2w.q; body0WorldOffset = cB2w.p-bA2w.p; Ext::joint::ConstraintHelper ch(constraints, cB2w.p - bA2w.p, cB2w.p - bB2w.p); ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, PxU32(limitIsLocked ? 7 : 6)); if(limitIsLocked) return ch.getCount(); PxVec3 axis = cA2w.rotate(PxVec3(1.f,0,0)); if(data.jointFlags & PxRevoluteJointFlag::eDRIVE_ENABLED) { Px1DConstraint *c = ch.getConstraintRow(); c->solveHint = PxConstraintSolveHint::eNONE; c->linear0 = PxVec3(0); c->angular0 = -axis; c->linear1 = PxVec3(0); c->angular1 = -axis * data.driveGearRatio; c->velocityTarget = data.driveVelocity; c->minImpulse = -data.driveForceLimit; c->maxImpulse = data.driveForceLimit; if(data.jointFlags & PxRevoluteJointFlag::eDRIVE_FREESPIN) { if(data.driveVelocity > 0) c->minImpulse = 0; if(data.driveVelocity < 0) c->maxImpulse = 0; } c->flags |= Px1DConstraintFlag::eHAS_DRIVE_LIMIT; } if(limitEnabled) { PxQuat cB2cAq = cA2w.q.getConjugate() * cB2w.q; PxQuat twist(cB2cAq.x,0,0,cB2cAq.w); PxReal magnitude = twist.normalize(); PxReal tqPhi = physx::intrinsics::fsel(magnitude - 1e-6f, twist.x / (1.0f + twist.w), 0.f); ch.quarterAnglePair(tqPhi, data.tqLow, data.tqHigh, data.tqPad, axis, limit); } return ch.getCount(); } }//namespace } //~PX_SERIALIZATION